--- deliantra/arch/mapbuilding/building.arc 2006/02/06 20:26:04 1.1 +++ deliantra/arch/mapbuilding/building.arc 2006/05/15 17:13:11 1.6 @@ -64,6 +64,30 @@ editable 64 editor_folder arch/shop/Floors end +Object shop_building_abyss +name tiles +is_floor 1 +face shop_building.111 +no_pick 1 +no_magic 1 +type 68 +auto_apply 1 +randomitems shop_building_abyss +editable 64 +editor_folder arch/shop/Floors +end +Object shop_building_goth +name tiles +is_floor 1 +face shop_building.111 +no_pick 1 +no_magic 1 +type 68 +auto_apply 1 +randomitems shop_building_goth +editable 64 +editor_folder arch/shop/Floors +end Object building_woodfloor name Wood floor material nrof 1 @@ -134,6 +158,26 @@ face mbewall_0.111 slaying ewall_0 end +Object building_wall6 +name BurningWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbburningwall_0.111 +slaying burningwall_0 +end +Object building_wall7 +name STWall material +nrof 1 +weight 2100 +value 1850 +type 161 +subtype 2 +face mbstwall_0.111 +slaying stwall_0 +end Object building_vertical_gate name Vertical gate material nrof 1 @@ -205,3 +249,145 @@ slaying igate_open_2 face mbiron_gate_inv2.111 end +Object building_magma +name Magma floor material +nrof 1 +weight 1500 +value 6666 +type 161 +subtype 1 +face mbmagma.111 +slaying magma +end +Object building_redrugfloor1 +name Red Rug floor material +nrof 1 +weight 500 +value 16000 +type 161 +subtype 1 +face mbredrugfloor1.111 +slaying redrugfloor1 +end +Object building_whiterugfloor1 +name White Rug floor material +nrof 1 +weight 500 +value 16000 +type 161 +subtype 1 +face mbwhiterugfloor1.111 +slaying whiterugfloor1 +end +Object building_wall8 +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.111 +slaying wwall_0 +end +Object building_wall9 +name Earth Wall material +nrof 1 +weight 2000 +value 800 +type 161 +subtype 2 +face mbbwall_0.111 +slaying mbbwall_0 +end +Object building_wall_fake +name Wall material +nrof 1 +weight 1500 +value 1500 +type 161 +subtype 2 +face mbwall.111 +slaying wall_fake_0 +end +Object building_wall2_fake +name DWall material +nrof 1 +weight 1700 +value 1750 +type 161 +subtype 2 +face mbdwall_0.111 +slaying dwall_fake_0 +end +Object building_wall3_fake +name WestCWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbwestcwall_0.111 +slaying westcwall_fake_0 +end +Object building_wall4_fake +name Red CWall material +nrof 1 +weight 1700 +value 1900 +type 161 +subtype 2 +face mbredcwall_0.111 +slaying redcwall_fake_0 +end +Object building_wall5_fake +name EastWall material +nrof 1 +weight 1000 +value 1600 +type 161 +subtype 2 +face mbewall_0.111 +slaying ewall_fake_0 +end +Object building_wall6_fake +name BurningWall material +nrof 1 +weight 1700 +value 1650 +type 161 +subtype 2 +face mbburningwall_0.111 +slaying burningwall_fake_0 +end +Object building_wall7_fake +name STWall material +nrof 1 +weight 2100 +value 1850 +type 161 +subtype 2 +face mbstwall_0.111 +slaying stwall_fake_0 +end +Object building_wall8_fake +name WWall material +nrof 1 +weight 1600 +value 1550 +type 161 +subtype 2 +face mbwwall_0.111 +slaying wwall_fake_0 +end +# I can't find mbbwall_0, so I can't make a fake wall out of it. +# I wonder where the normal building_wall9 gets its archetype from. +#Object building_wall9_fake +#name Earth Wall material +#nrof 1 +#weight 2000 +#value 800 +#type 161 +#subtype 2 +#face mbbwall_0.111 +#slaying mbbwall_fake_0 +#end