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Comparing deliantra/arch/mapbuilding/building.arc (file contents):
Revision 1.9 by root, Sat Mar 3 00:50:00 2007 UTC vs.
Revision 1.14 by root, Mon Nov 2 11:50:19 2009 UTC

1Object building_builder 1object building_builder
2nrof 1
3name generic builder 2name generic builder
4weight 1500 3name_pl generic builders
4face mbstove.x11
5nrof 1
6type 160
7subtype 1
5value 150 8value 150
9weight 1500
10msg
11To use, mark a material, then fire the builder at the square you want to build in.
12endmsg
13end
14
15object building_button
16name Button material
17name_pl Button materials
18slaying button_small
19face mbbutton.x11
20nrof 1
21type 161
22subtype 3
23value 2000
24weight 100
25msg
26Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead.
27
28Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text.
29endmsg
30end
31
32object building_destroyer
33name generic destroyer
34name_pl generic destroyers
35face mbhammer.x11
36nrof 1
6type 160 37type 160
7subtype 1 38subtype 2
8face mbstove.x11
9end
10Object building_destroyer
11name generic destroyer
12nrof 1
13weight 1500
14value 150 39value 150
40weight 1500
41msg
42To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first.
43
44If you want to remove a wall, build a floor over it instead.
45endmsg
46end
47
48object building_horizontal_gate
49name Horizontal gate material
50name_pl Horizontal gate materials
51slaying igate_closed_2
52face mbiron_gate2.x11
53nrof 1
15type 160 54type 161
16subtype 2 55subtype 3
17face mbhammer.x11 56value 1500
18end
19Object shop_building
20name tiles
21is_floor 1
22face shop_building.x11
23no_pick 1
24no_magic 1
25type 68
26auto_apply 1
27randomitems shop_building
28editable 64
29editor_folder arch/shop/Floors
30end
31Object shop_building_fant
32name tiles
33is_floor 1
34face shop_building.x11
35no_pick 1
36no_magic 1
37type 68
38auto_apply 1
39randomitems shop_building_fant
40editable 64
41editor_folder arch/shop/Floors
42end
43Object shop_building_west
44name tiles
45is_floor 1
46face shop_building.x11
47no_pick 1
48no_magic 1
49type 68
50auto_apply 1
51randomitems shop_building_west
52editable 64
53editor_folder arch/shop/Floors
54end
55Object shop_building_east
56name tiles
57is_floor 1
58face shop_building.x11
59no_pick 1
60no_magic 1
61type 68
62auto_apply 1
63randomitems shop_building_east
64editable 64
65editor_folder arch/shop/Floors
66end
67Object shop_building_abyss
68name tiles
69is_floor 1
70face shop_building.x11
71no_pick 1
72no_magic 1
73type 68
74auto_apply 1
75randomitems shop_building_abyss
76editable 64
77editor_folder arch/shop/Floors
78end
79Object shop_building_goth
80name tiles
81is_floor 1
82face shop_building.x11
83no_pick 1
84no_magic 1
85type 68
86auto_apply 1
87randomitems shop_building_goth
88editable 64
89editor_folder arch/shop/Floors
90end
91Object building_woodfloor
92name Wood floor material
93nrof 1
94weight 1500 57weight 150
95value 1500 58msg
59Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
60endmsg
61end
62
63object building_horizontal_gate_inv
64name Horizontal inverted gate material
65name_pl Horizontal inverted gate materials
66slaying igate_open_2
67face mbiron_gate_inv2.x11
68nrof 1
96type 161 69type 161
97subtype 1 70subtype 3
98face mbwoodfloor.x11 71value 3000
99slaying woodfloor
100end
101Object building_woodfloor2
102name Dark Wood floor material
103nrof 1
104weight 1500 72weight 150
105value 1500 73msg
74Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
75endmsg
76end
77
78object building_lever
79name Lever material
80name_pl Lever materials
81slaying button_lever
82face mblever.x11
83nrof 1
106type 161 84type 161
107subtype 1 85subtype 3
108face mbwoodfloor2.x11 86value 1500
109slaying woodfloor2
110end
111Object building_wall
112name Wall material
113nrof 1
114weight 1500 87weight 150
115value 1500 88msg
89Creates a lever which triggers linked items when applied.
90
91Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text.
92endmsg
93end
94
95object building_magma
96name Magma floor material
97name_pl Magma floor materials
98slaying magma
99face mbmagma.x11
100nrof 1
116type 161 101type 161
117subtype 2 102subtype 1
118face mbwall.x11 103value 6666
119slaying wall_0
120end
121Object building_wall2
122name DWall material
123nrof 1
124weight 1700 104weight 1500
105end
106
107object building_pedestal
108name Pedestal material
109name_pl Pedestal materials
110slaying pedestal
111face mbpedestal.x11
112str 1
113nrof 1
114type 161
115subtype 3
125value 1750 116value 1500
117weight 150
118msg
119Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead.
120
121Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text.
122endmsg
123end
124
125object building_redrugfloor1
126name Red Rug floor material
127name_pl Red Rug floor materials
128slaying redrugfloor1
129face mbredrugfloor1.x11
130nrof 1
126type 161 131type 161
127subtype 2 132subtype 1
128face mbdwall_0.x11
129slaying dwall_0
130end
131Object building_wall3
132name WestCWall material
133nrof 1
134weight 1700
135value 1650
136type 161
137subtype 2
138face mbwestcwall_0.x11
139slaying westcwall_0
140end
141Object building_wall4
142name Red CWall material
143nrof 1
144weight 1700
145value 1900
146type 161
147subtype 2
148face mbredcwall_0.x11
149slaying redcwall_0
150end
151Object building_wall5
152name EastWall material
153nrof 1
154weight 1000
155value 1600 133value 16000
156type 161
157subtype 2
158face mbewall_0.x11
159slaying ewall_0
160end
161Object building_wall6
162name BurningWall material
163nrof 1
164weight 1700 134weight 500
165value 1650
166type 161
167subtype 2
168face mbburningwall_0.x11
169slaying burningwall_0
170end 135end
171Object building_wall7 136
172name STWall material
173nrof 1
174weight 2100
175value 1850
176type 161
177subtype 2
178face mbstwall_0.x11
179slaying stwall_0
180end
181Object building_vertical_gate 137object building_vertical_gate
182name Vertical gate material 138name Vertical gate material
183nrof 1 139name_pl Vertical gate materials
184weight 150
185value 1500
186type 161
187subtype 3
188slaying igate_closed_1 140slaying igate_closed_1
189face mbiron_gate1.x11 141face mbiron_gate1.x11
190end
191Object building_horizontal_gate
192name Horizontal gate material
193nrof 1 142nrof 1
194weight 150
195value 1500
196type 161 143type 161
197subtype 3 144subtype 3
198slaying igate_closed_2
199face mbiron_gate2.x11
200end
201Object building_pedestal
202name Pedestal material
203nrof 1
204weight 150
205value 1500 145value 1500
206type 161
207subtype 3
208slaying pedestal
209face mbpedestal.x11
210Str 1
211end
212Object building_lever
213name Lever material
214nrof 1
215weight 150
216value 1500
217type 161
218subtype 3
219slaying button_lever
220face mblever.x11
221end
222Object building_button
223name Button material
224nrof 1
225weight 100 146weight 150
226value 2000 147msg
227type 161 148Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
228subtype 3 149endmsg
229slaying button_small
230face mbbutton.x11
231end 150end
151
232Object building_vertical_gate_inv 152object building_vertical_gate_inv
233name Vertical inverted gate material 153name Vertical inverted gate material
234nrof 1 154name_pl Vertical inverted gate materials
235weight 150
236value 3000
237type 161
238subtype 3
239slaying igate_open_1 155slaying igate_open_1
240face mbiron_gate_inv1.x11 156face mbiron_gate_inv1.x11
241end
242Object building_horizontal_gate_inv
243name Horizontal inverted gate material
244nrof 1 157nrof 1
245weight 150 158type 161
159subtype 3
246value 3000 160value 3000
247type 161
248subtype 3
249slaying igate_open_2
250face mbiron_gate_inv2.x11
251end
252Object building_magma
253name Magma floor material
254nrof 1
255weight 1500 161weight 150
256value 6666 162msg
163Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
164endmsg
165end
166
167object building_wall
168name Wall material
169name_pl Wall materials
170slaying wall_0
171face mbwall.x11
172nrof 1
257type 161 173type 161
258subtype 1 174subtype 2
175value 1500
176weight 1500
177end
178
179object building_wall2
180name DWall material
181name_pl DWall materials
182slaying dwall_0
183face mbdwall_0.x11
184nrof 1
185type 161
186subtype 2
187value 1750
188weight 1700
189end
190
191object building_wall2_fake
192name DWall material
193name_pl DWall materials
194slaying dwall_fake_0
195face mbdwall_0.x11
196nrof 1
197type 161
198subtype 2
199value 1750
200weight 1700
201end
202
203object building_wall3
204name WestCWall material
205name_pl WestCWall materials
206slaying westcwall_0
207face mbwestcwall_0.x11
208nrof 1
209type 161
210subtype 2
211value 1650
212weight 1700
213end
214
215object building_wall3_fake
216name WestCWall material
217name_pl WestCWall materials
218slaying westcwall_fake_0
219face mbwestcwall_0.x11
220nrof 1
221type 161
222subtype 2
223value 1650
224weight 1700
225end
226
227object building_wall4
228name Red CWall material
229name_pl Red CWall materials
230slaying redcwall_0
231face mbredcwall_0.x11
232nrof 1
233type 161
234subtype 2
235value 1900
236weight 1700
237end
238
239object building_wall4_fake
240name Red CWall material
241name_pl Red CWall materials
242slaying redcwall_fake_0
243face mbredcwall_0.x11
244nrof 1
245type 161
246subtype 2
247value 1900
248weight 1700
249end
250
251object building_wall5
252name EastWall material
253name_pl EastWall materials
254slaying ewall_0
255face mbewall_0.x11
256nrof 1
257type 161
258subtype 2
259value 1600
260weight 1000
261end
262
263object building_wall5_fake
264name EastWall material
265name_pl EastWall materials
266slaying ewall_fake_0
267face mbewall_0.x11
268nrof 1
269type 161
270subtype 2
271value 1600
272weight 1000
273end
274
275object building_wall6
276name BurningWall material
277name_pl BurningWall materials
278slaying burningwall_0
279face mbburningwall_0.x11
280nrof 1
281type 161
282subtype 2
283value 1650
284weight 1700
285end
286
287object building_wall6_fake
288name BurningWall material
289name_pl BurningWall materials
290slaying burningwall_fake_0
291face mbburningwall_0.x11
292nrof 1
293type 161
294subtype 2
295value 1650
296weight 1700
297end
298
299object building_wall7
300name STWall material
301name_pl STWall materials
302slaying stwall_0
303face mbstwall_0.x11
304nrof 1
305type 161
306subtype 2
307value 1850
308weight 2100
309end
310
311object building_wall7_fake
312name STWall material
313name_pl STWall materials
314slaying stwall_fake_0
315face mbstwall_0.x11
316nrof 1
317type 161
318subtype 2
319value 1850
320weight 2100
321end
322
323object building_wall8
324name WWall material
325name_pl WWall materials
326slaying wwall_0
327face mbwwall_0.x11
328nrof 1
329type 161
330subtype 2
331value 1550
332weight 1600
333end
334
335object building_wall8_fake
336name WWall material
337name_pl WWall materials
338slaying wwall_fake_0
339face mbwwall_0.x11
340nrof 1
341type 161
342subtype 2
343value 1550
344weight 1600
345end
346
347object building_wall9
348name Earth Wall material
349name_pl Earth Wall materials
350slaying mbbwall_0
351face mbbwall_0.x11
352nrof 1
353type 161
354subtype 2
355value 800
356weight 2000
357end
358
359object building_wall_fake
360name Wall material
361name_pl Wall materials
362slaying wall_fake_0
259face mbmagma.x11 363face mbwall.x11
260slaying magma 364nrof 1
365type 161
366subtype 2
367value 1500
368weight 1500
261end 369end
370
262Object building_redrugfloor1 371object building_whiterugfloor1
263name Red Rug floor material 372name White Rug floor material
373name_pl White Rug floor materials
374slaying whiterugfloor1
375face mbwhiterugfloor1.x11
264nrof 1 376nrof 1
377type 161
378subtype 1
379value 16000
265weight 500 380weight 500
381end
382
383object building_woodfloor
384name Wood floor material
385name_pl Wood floor materials
386slaying woodfloor
387face mbwoodfloor.x11
388nrof 1
389type 161
390subtype 1
266value 16000 391value 1500
267type 161
268subtype 1
269face mbredrugfloor1.x11
270slaying redrugfloor1
271end
272Object building_whiterugfloor1
273name White Rug floor material
274nrof 1
275weight 500 392weight 1500
276value 16000
277type 161
278subtype 1
279face mbwhiterugfloor1.x11
280slaying whiterugfloor1
281end 393end
282Object building_wall8 394
283name WWall material 395object building_woodfloor2
284nrof 1 396name Dark Wood floor material
285weight 1600 397name_pl Dark Wood floor materials
286value 1550 398slaying woodfloor2
287type 161 399face mbwoodfloor2.x11
288subtype 2
289face mbwwall_0.x11
290slaying wwall_0
291end
292Object building_wall9
293name Earth Wall material
294nrof 1
295weight 2000
296value 800
297type 161
298subtype 2
299face mbbwall_0.x11
300slaying mbbwall_0
301end
302Object building_wall_fake
303name Wall material
304nrof 1
305weight 1500
306value 1500
307type 161
308subtype 2
309face mbwall.x11
310slaying wall_fake_0
311end
312Object building_wall2_fake
313name DWall material
314nrof 1
315weight 1700
316value 1750
317type 161
318subtype 2
319face mbdwall_0.x11
320slaying dwall_fake_0
321end
322Object building_wall3_fake
323name WestCWall material
324nrof 1
325weight 1700
326value 1650
327type 161
328subtype 2
329face mbwestcwall_0.x11
330slaying westcwall_fake_0
331end
332Object building_wall4_fake
333name Red CWall material
334nrof 1
335weight 1700
336value 1900
337type 161
338subtype 2
339face mbredcwall_0.x11
340slaying redcwall_fake_0
341end
342Object building_wall5_fake
343name EastWall material
344nrof 1
345weight 1000
346value 1600
347type 161
348subtype 2
349face mbewall_0.x11
350slaying ewall_fake_0
351end
352Object building_wall6_fake
353name BurningWall material
354nrof 1
355weight 1700
356value 1650
357type 161
358subtype 2
359face mbburningwall_0.x11
360slaying burningwall_fake_0
361end
362Object building_wall7_fake
363name STWall material
364nrof 1
365weight 2100
366value 1850
367type 161
368subtype 2
369face mbstwall_0.x11
370slaying stwall_fake_0
371end
372Object building_wall8_fake
373name WWall material
374nrof 1
375weight 1600
376value 1550
377type 161
378subtype 2
379face mbwwall_0.x11
380slaying wwall_fake_0
381end
382# I can't find mbbwall_0, so I can't make a fake wall out of it.
383# I wonder where the normal building_wall9 gets its archetype from.
384#Object building_wall9_fake
385#name Earth Wall material
386#nrof 1 400nrof 1
387#weight 2000
388#value 800
389#type 161 401type 161
390#subtype 2 402subtype 1
391#face mbbwall_0.x11 403value 1500
392#slaying mbbwall_fake_0 404weight 1500
393#end 405end
406
407object shop_building
408name tiles
409face shop_building.x11
410type 68
411randomitems shop_building
412no_pick 1
413auto_apply 1
414no_magic 1
415is_floor 1
416editable 64
417end
418
419object shop_building_abyss
420name tiles
421face shop_building.x11
422type 68
423randomitems shop_building_abyss
424no_pick 1
425auto_apply 1
426no_magic 1
427is_floor 1
428editable 64
429end
430
431object shop_building_east
432name tiles
433face shop_building.x11
434type 68
435randomitems shop_building_east
436no_pick 1
437auto_apply 1
438no_magic 1
439is_floor 1
440editable 64
441end
442
443object shop_building_fant
444name tiles
445face shop_building.x11
446type 68
447randomitems shop_building_fant
448no_pick 1
449auto_apply 1
450no_magic 1
451is_floor 1
452editable 64
453end
454
455object shop_building_goth
456name tiles
457face shop_building.x11
458type 68
459randomitems shop_building_goth
460no_pick 1
461auto_apply 1
462no_magic 1
463is_floor 1
464editable 64
465end
466
467object shop_building_west
468name tiles
469face shop_building.x11
470type 68
471randomitems shop_building_west
472no_pick 1
473auto_apply 1
474no_magic 1
475is_floor 1
476editable 64
477end
478

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