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Comparing deliantra/arch/mapbuilding/building.arc (file contents):
Revision 1.12 by root, Fri Oct 9 02:42:25 2009 UTC vs.
Revision 1.16 by root, Tue Nov 3 09:58:56 2009 UTC

1object building_builder 1object building_builder
2name generic builder 2name generic builder
3name_pl generic builders 3name_pl generic builders
4msg
5To use, mark a material, then fire the builder at the square you want to build in.
6endmsg
4face mbstove.x11 7face mbstove.x11
5nrof 1 8nrof 1
6type 160 9type 160
7subtype 1 10subtype 1
8value 150 11value 150
11 14
12object building_button 15object building_button
13name Button material 16name Button material
14name_pl Button materials 17name_pl Button materials
15slaying button_small 18slaying button_small
19msg
20Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead.
21
22Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text.
23endmsg
16face mbbutton.x11 24face mbbutton.x11
17nrof 1 25nrof 1
18type 161 26type 161
19subtype 3 27subtype 3
20value 2000 28value 2000
22end 30end
23 31
24object building_destroyer 32object building_destroyer
25name generic destroyer 33name generic destroyer
26name_pl generic destroyers 34name_pl generic destroyers
35msg
36To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first.
37
38If you want to remove a wall, build a floor over it instead.
39endmsg
27face mbhammer.x11 40face mbhammer.x11
28nrof 1 41nrof 1
29type 160 42type 160
30subtype 2 43subtype 2
31value 150 44value 150
34 47
35object building_horizontal_gate 48object building_horizontal_gate
36name Horizontal gate material 49name Horizontal gate material
37name_pl Horizontal gate materials 50name_pl Horizontal gate materials
38slaying igate_closed_2 51slaying igate_closed_2
52msg
53Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
54endmsg
39face mbiron_gate2.x11 55face mbiron_gate2.x11
40nrof 1 56nrof 1
41type 161 57type 161
42subtype 3 58subtype 3
43value 1500 59value 1500
46 62
47object building_horizontal_gate_inv 63object building_horizontal_gate_inv
48name Horizontal inverted gate material 64name Horizontal inverted gate material
49name_pl Horizontal inverted gate materials 65name_pl Horizontal inverted gate materials
50slaying igate_open_2 66slaying igate_open_2
67msg
68Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
69endmsg
51face mbiron_gate_inv2.x11 70face mbiron_gate_inv2.x11
52nrof 1 71nrof 1
53type 161 72type 161
54subtype 3 73subtype 3
55value 3000 74value 3000
58 77
59object building_lever 78object building_lever
60name Lever material 79name Lever material
61name_pl Lever materials 80name_pl Lever materials
62slaying button_lever 81slaying button_lever
82msg
83Creates a lever which triggers linked items when applied.
84
85Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text.
86endmsg
63face mblever.x11 87face mblever.x11
64nrof 1 88nrof 1
65type 161 89type 161
66subtype 3 90subtype 3
67value 1500 91value 1500
82 106
83object building_pedestal 107object building_pedestal
84name Pedestal material 108name Pedestal material
85name_pl Pedestal materials 109name_pl Pedestal materials
86slaying pedestal 110slaying pedestal
111msg
112Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead.
113
114Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text.
115endmsg
87face mbpedestal.x11 116face mbpedestal.x11
88str 1 117str 1
89nrof 1 118nrof 1
90type 161 119type 161
91subtype 3 120subtype 3
107 136
108object building_vertical_gate 137object building_vertical_gate
109name Vertical gate material 138name Vertical gate material
110name_pl Vertical gate materials 139name_pl Vertical gate materials
111slaying igate_closed_1 140slaying igate_closed_1
141msg
142Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
143endmsg
112face mbiron_gate1.x11 144face mbiron_gate1.x11
113nrof 1 145nrof 1
114type 161 146type 161
115subtype 3 147subtype 3
116value 1500 148value 1500
119 151
120object building_vertical_gate_inv 152object building_vertical_gate_inv
121name Vertical inverted gate material 153name Vertical inverted gate material
122name_pl Vertical inverted gate materials 154name_pl Vertical inverted gate materials
123slaying igate_open_1 155slaying igate_open_1
156msg
157Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text.
158endmsg
124face mbiron_gate_inv1.x11 159face mbiron_gate_inv1.x11
125nrof 1 160nrof 1
126type 161 161type 161
127subtype 3 162subtype 3
128value 3000 163value 3000
376randomitems shop_building 411randomitems shop_building
377no_pick 1 412no_pick 1
378auto_apply 1 413auto_apply 1
379no_magic 1 414no_magic 1
380is_floor 1 415is_floor 1
381editable 64
382editor_folder arch/shop/Floors
383end 416end
384 417
385object shop_building_abyss 418object shop_building_abyss
386name tiles 419name tiles
387face shop_building.x11 420face shop_building.x11
389randomitems shop_building_abyss 422randomitems shop_building_abyss
390no_pick 1 423no_pick 1
391auto_apply 1 424auto_apply 1
392no_magic 1 425no_magic 1
393is_floor 1 426is_floor 1
394editable 64
395editor_folder arch/shop/Floors
396end 427end
397 428
398object shop_building_east 429object shop_building_east
399name tiles 430name tiles
400face shop_building.x11 431face shop_building.x11
402randomitems shop_building_east 433randomitems shop_building_east
403no_pick 1 434no_pick 1
404auto_apply 1 435auto_apply 1
405no_magic 1 436no_magic 1
406is_floor 1 437is_floor 1
407editable 64
408editor_folder arch/shop/Floors
409end 438end
410 439
411object shop_building_fant 440object shop_building_fant
412name tiles 441name tiles
413face shop_building.x11 442face shop_building.x11
415randomitems shop_building_fant 444randomitems shop_building_fant
416no_pick 1 445no_pick 1
417auto_apply 1 446auto_apply 1
418no_magic 1 447no_magic 1
419is_floor 1 448is_floor 1
420editable 64
421editor_folder arch/shop/Floors
422end 449end
423 450
424object shop_building_goth 451object shop_building_goth
425name tiles 452name tiles
426face shop_building.x11 453face shop_building.x11
428randomitems shop_building_goth 455randomitems shop_building_goth
429no_pick 1 456no_pick 1
430auto_apply 1 457auto_apply 1
431no_magic 1 458no_magic 1
432is_floor 1 459is_floor 1
433editable 64
434editor_folder arch/shop/Floors
435end 460end
436 461
437object shop_building_west 462object shop_building_west
438name tiles 463name tiles
439face shop_building.x11 464face shop_building.x11
441randomitems shop_building_west 466randomitems shop_building_west
442no_pick 1 467no_pick 1
443auto_apply 1 468auto_apply 1
444no_magic 1 469no_magic 1
445is_floor 1 470is_floor 1
446editable 64
447editor_folder arch/shop/Floors
448end 471end
449 472

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