1 | object building_builder |
1 | object building_builder |
2 | name generic builder |
2 | name generic builder |
3 | name_pl generic builders |
3 | name_pl generic builders |
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4 | msg |
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5 | To use, mark a material, then fire the builder at the square you want to build in. |
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6 | endmsg |
4 | face mbstove.x11 |
7 | face mbstove.x11 |
5 | nrof 1 |
8 | nrof 1 |
6 | type 160 |
9 | type 160 |
7 | subtype 1 |
10 | subtype 1 |
8 | value 150 |
11 | value 150 |
… | |
… | |
11 | |
14 | |
12 | object building_button |
15 | object building_button |
13 | name Button material |
16 | name Button material |
14 | name_pl Button materials |
17 | name_pl Button materials |
15 | slaying button_small |
18 | slaying button_small |
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19 | msg |
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20 | Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead. |
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21 | |
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22 | Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text. |
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23 | endmsg |
16 | face mbbutton.x11 |
24 | face mbbutton.x11 |
17 | nrof 1 |
25 | nrof 1 |
18 | type 161 |
26 | type 161 |
19 | subtype 3 |
27 | subtype 3 |
20 | value 2000 |
28 | value 2000 |
… | |
… | |
22 | end |
30 | end |
23 | |
31 | |
24 | object building_destroyer |
32 | object building_destroyer |
25 | name generic destroyer |
33 | name generic destroyer |
26 | name_pl generic destroyers |
34 | name_pl generic destroyers |
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35 | msg |
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36 | To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first. |
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37 | |
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38 | If you want to remove a wall, build a floor over it instead. |
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39 | endmsg |
27 | face mbhammer.x11 |
40 | face mbhammer.x11 |
28 | nrof 1 |
41 | nrof 1 |
29 | type 160 |
42 | type 160 |
30 | subtype 2 |
43 | subtype 2 |
31 | value 150 |
44 | value 150 |
… | |
… | |
34 | |
47 | |
35 | object building_horizontal_gate |
48 | object building_horizontal_gate |
36 | name Horizontal gate material |
49 | name Horizontal gate material |
37 | name_pl Horizontal gate materials |
50 | name_pl Horizontal gate materials |
38 | slaying igate_closed_2 |
51 | slaying igate_closed_2 |
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52 | msg |
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53 | Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. |
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54 | endmsg |
39 | face mbiron_gate2.x11 |
55 | face mbiron_gate2.x11 |
40 | nrof 1 |
56 | nrof 1 |
41 | type 161 |
57 | type 161 |
42 | subtype 3 |
58 | subtype 3 |
43 | value 1500 |
59 | value 1500 |
… | |
… | |
46 | |
62 | |
47 | object building_horizontal_gate_inv |
63 | object building_horizontal_gate_inv |
48 | name Horizontal inverted gate material |
64 | name Horizontal inverted gate material |
49 | name_pl Horizontal inverted gate materials |
65 | name_pl Horizontal inverted gate materials |
50 | slaying igate_open_2 |
66 | slaying igate_open_2 |
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67 | msg |
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68 | Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. |
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69 | endmsg |
51 | face mbiron_gate_inv2.x11 |
70 | face mbiron_gate_inv2.x11 |
52 | nrof 1 |
71 | nrof 1 |
53 | type 161 |
72 | type 161 |
54 | subtype 3 |
73 | subtype 3 |
55 | value 3000 |
74 | value 3000 |
… | |
… | |
58 | |
77 | |
59 | object building_lever |
78 | object building_lever |
60 | name Lever material |
79 | name Lever material |
61 | name_pl Lever materials |
80 | name_pl Lever materials |
62 | slaying button_lever |
81 | slaying button_lever |
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82 | msg |
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83 | Creates a lever which triggers linked items when applied. |
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84 | |
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85 | Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text. |
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86 | endmsg |
63 | face mblever.x11 |
87 | face mblever.x11 |
64 | nrof 1 |
88 | nrof 1 |
65 | type 161 |
89 | type 161 |
66 | subtype 3 |
90 | subtype 3 |
67 | value 1500 |
91 | value 1500 |
… | |
… | |
82 | |
106 | |
83 | object building_pedestal |
107 | object building_pedestal |
84 | name Pedestal material |
108 | name Pedestal material |
85 | name_pl Pedestal materials |
109 | name_pl Pedestal materials |
86 | slaying pedestal |
110 | slaying pedestal |
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111 | msg |
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112 | Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead. |
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113 | |
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114 | Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text. |
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115 | endmsg |
87 | face mbpedestal.x11 |
116 | face mbpedestal.x11 |
88 | str 1 |
117 | str 1 |
89 | nrof 1 |
118 | nrof 1 |
90 | type 161 |
119 | type 161 |
91 | subtype 3 |
120 | subtype 3 |
… | |
… | |
107 | |
136 | |
108 | object building_vertical_gate |
137 | object building_vertical_gate |
109 | name Vertical gate material |
138 | name Vertical gate material |
110 | name_pl Vertical gate materials |
139 | name_pl Vertical gate materials |
111 | slaying igate_closed_1 |
140 | slaying igate_closed_1 |
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141 | msg |
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142 | Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. |
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143 | endmsg |
112 | face mbiron_gate1.x11 |
144 | face mbiron_gate1.x11 |
113 | nrof 1 |
145 | nrof 1 |
114 | type 161 |
146 | type 161 |
115 | subtype 3 |
147 | subtype 3 |
116 | value 1500 |
148 | value 1500 |
… | |
… | |
119 | |
151 | |
120 | object building_vertical_gate_inv |
152 | object building_vertical_gate_inv |
121 | name Vertical inverted gate material |
153 | name Vertical inverted gate material |
122 | name_pl Vertical inverted gate materials |
154 | name_pl Vertical inverted gate materials |
123 | slaying igate_open_1 |
155 | slaying igate_open_1 |
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156 | msg |
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157 | Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. |
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158 | endmsg |
124 | face mbiron_gate_inv1.x11 |
159 | face mbiron_gate_inv1.x11 |
125 | nrof 1 |
160 | nrof 1 |
126 | type 161 |
161 | type 161 |
127 | subtype 3 |
162 | subtype 3 |
128 | value 3000 |
163 | value 3000 |
… | |
… | |
376 | randomitems shop_building |
411 | randomitems shop_building |
377 | no_pick 1 |
412 | no_pick 1 |
378 | auto_apply 1 |
413 | auto_apply 1 |
379 | no_magic 1 |
414 | no_magic 1 |
380 | is_floor 1 |
415 | is_floor 1 |
381 | editable 64 |
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382 | editor_folder arch/shop/Floors |
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383 | end |
416 | end |
384 | |
417 | |
385 | object shop_building_abyss |
418 | object shop_building_abyss |
386 | name tiles |
419 | name tiles |
387 | face shop_building.x11 |
420 | face shop_building.x11 |
… | |
… | |
389 | randomitems shop_building_abyss |
422 | randomitems shop_building_abyss |
390 | no_pick 1 |
423 | no_pick 1 |
391 | auto_apply 1 |
424 | auto_apply 1 |
392 | no_magic 1 |
425 | no_magic 1 |
393 | is_floor 1 |
426 | is_floor 1 |
394 | editable 64 |
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395 | editor_folder arch/shop/Floors |
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396 | end |
427 | end |
397 | |
428 | |
398 | object shop_building_east |
429 | object shop_building_east |
399 | name tiles |
430 | name tiles |
400 | face shop_building.x11 |
431 | face shop_building.x11 |
… | |
… | |
402 | randomitems shop_building_east |
433 | randomitems shop_building_east |
403 | no_pick 1 |
434 | no_pick 1 |
404 | auto_apply 1 |
435 | auto_apply 1 |
405 | no_magic 1 |
436 | no_magic 1 |
406 | is_floor 1 |
437 | is_floor 1 |
407 | editable 64 |
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408 | editor_folder arch/shop/Floors |
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409 | end |
438 | end |
410 | |
439 | |
411 | object shop_building_fant |
440 | object shop_building_fant |
412 | name tiles |
441 | name tiles |
413 | face shop_building.x11 |
442 | face shop_building.x11 |
… | |
… | |
415 | randomitems shop_building_fant |
444 | randomitems shop_building_fant |
416 | no_pick 1 |
445 | no_pick 1 |
417 | auto_apply 1 |
446 | auto_apply 1 |
418 | no_magic 1 |
447 | no_magic 1 |
419 | is_floor 1 |
448 | is_floor 1 |
420 | editable 64 |
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421 | editor_folder arch/shop/Floors |
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422 | end |
449 | end |
423 | |
450 | |
424 | object shop_building_goth |
451 | object shop_building_goth |
425 | name tiles |
452 | name tiles |
426 | face shop_building.x11 |
453 | face shop_building.x11 |
… | |
… | |
428 | randomitems shop_building_goth |
455 | randomitems shop_building_goth |
429 | no_pick 1 |
456 | no_pick 1 |
430 | auto_apply 1 |
457 | auto_apply 1 |
431 | no_magic 1 |
458 | no_magic 1 |
432 | is_floor 1 |
459 | is_floor 1 |
433 | editable 64 |
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434 | editor_folder arch/shop/Floors |
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435 | end |
460 | end |
436 | |
461 | |
437 | object shop_building_west |
462 | object shop_building_west |
438 | name tiles |
463 | name tiles |
439 | face shop_building.x11 |
464 | face shop_building.x11 |
… | |
… | |
441 | randomitems shop_building_west |
466 | randomitems shop_building_west |
442 | no_pick 1 |
467 | no_pick 1 |
443 | auto_apply 1 |
468 | auto_apply 1 |
444 | no_magic 1 |
469 | no_magic 1 |
445 | is_floor 1 |
470 | is_floor 1 |
446 | editable 64 |
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447 | editor_folder arch/shop/Floors |
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448 | end |
471 | end |
449 | |
472 | |