object building_builder nrof 1 name generic builder weight 1500 value 150 type 160 subtype 1 face mbstove.x11 end object building_destroyer name generic destroyer nrof 1 weight 1500 value 150 type 160 subtype 2 face mbhammer.x11 end object shop_building name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building editable 64 editor_folder arch/shop/Floors end object shop_building_fant name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building_fant editable 64 editor_folder arch/shop/Floors end object shop_building_west name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building_west editable 64 editor_folder arch/shop/Floors end object shop_building_east name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building_east editable 64 editor_folder arch/shop/Floors end object shop_building_abyss name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building_abyss editable 64 editor_folder arch/shop/Floors end object shop_building_goth name tiles is_floor 1 face shop_building.x11 no_pick 1 no_magic 1 type 68 auto_apply 1 randomitems shop_building_goth editable 64 editor_folder arch/shop/Floors end object building_woodfloor name Wood floor material nrof 1 weight 1500 value 1500 type 161 subtype 1 face mbwoodfloor.x11 slaying woodfloor end object building_woodfloor2 name Dark Wood floor material nrof 1 weight 1500 value 1500 type 161 subtype 1 face mbwoodfloor2.x11 slaying woodfloor2 end object building_wall name Wall material nrof 1 weight 1500 value 1500 type 161 subtype 2 face mbwall.x11 slaying wall_0 end object building_wall2 name DWall material nrof 1 weight 1700 value 1750 type 161 subtype 2 face mbdwall_0.x11 slaying dwall_0 end object building_wall3 name WestCWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 face mbwestcwall_0.x11 slaying westcwall_0 end object building_wall4 name Red CWall material nrof 1 weight 1700 value 1900 type 161 subtype 2 face mbredcwall_0.x11 slaying redcwall_0 end object building_wall5 name EastWall material nrof 1 weight 1000 value 1600 type 161 subtype 2 face mbewall_0.x11 slaying ewall_0 end object building_wall6 name BurningWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 face mbburningwall_0.x11 slaying burningwall_0 end object building_wall7 name STWall material nrof 1 weight 2100 value 1850 type 161 subtype 2 face mbstwall_0.x11 slaying stwall_0 end object building_vertical_gate name Vertical gate material nrof 1 weight 150 value 1500 type 161 subtype 3 slaying igate_closed_1 face mbiron_gate1.x11 end object building_horizontal_gate name Horizontal gate material nrof 1 weight 150 value 1500 type 161 subtype 3 slaying igate_closed_2 face mbiron_gate2.x11 end object building_pedestal name Pedestal material nrof 1 weight 150 value 1500 type 161 subtype 3 slaying pedestal face mbpedestal.x11 Str 1 end object building_lever name Lever material nrof 1 weight 150 value 1500 type 161 subtype 3 slaying button_lever face mblever.x11 end object building_button name Button material nrof 1 weight 100 value 2000 type 161 subtype 3 slaying button_small face mbbutton.x11 end object building_vertical_gate_inv name Vertical inverted gate material nrof 1 weight 150 value 3000 type 161 subtype 3 slaying igate_open_1 face mbiron_gate_inv1.x11 end object building_horizontal_gate_inv name Horizontal inverted gate material nrof 1 weight 150 value 3000 type 161 subtype 3 slaying igate_open_2 face mbiron_gate_inv2.x11 end object building_magma name Magma floor material nrof 1 weight 1500 value 6666 type 161 subtype 1 face mbmagma.x11 slaying magma end object building_redrugfloor1 name Red Rug floor material nrof 1 weight 500 value 16000 type 161 subtype 1 face mbredrugfloor1.x11 slaying redrugfloor1 end object building_whiterugfloor1 name White Rug floor material nrof 1 weight 500 value 16000 type 161 subtype 1 face mbwhiterugfloor1.x11 slaying whiterugfloor1 end object building_wall8 name WWall material nrof 1 weight 1600 value 1550 type 161 subtype 2 face mbwwall_0.x11 slaying wwall_0 end object building_wall9 name Earth Wall material nrof 1 weight 2000 value 800 type 161 subtype 2 face mbbwall_0.x11 slaying mbbwall_0 end object building_wall_fake name Wall material nrof 1 weight 1500 value 1500 type 161 subtype 2 face mbwall.x11 slaying wall_fake_0 end object building_wall2_fake name DWall material nrof 1 weight 1700 value 1750 type 161 subtype 2 face mbdwall_0.x11 slaying dwall_fake_0 end object building_wall3_fake name WestCWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 face mbwestcwall_0.x11 slaying westcwall_fake_0 end object building_wall4_fake name Red CWall material nrof 1 weight 1700 value 1900 type 161 subtype 2 face mbredcwall_0.x11 slaying redcwall_fake_0 end object building_wall5_fake name EastWall material nrof 1 weight 1000 value 1600 type 161 subtype 2 face mbewall_0.x11 slaying ewall_fake_0 end object building_wall6_fake name BurningWall material nrof 1 weight 1700 value 1650 type 161 subtype 2 face mbburningwall_0.x11 slaying burningwall_fake_0 end object building_wall7_fake name STWall material nrof 1 weight 2100 value 1850 type 161 subtype 2 face mbstwall_0.x11 slaying stwall_fake_0 end object building_wall8_fake name WWall material nrof 1 weight 1600 value 1550 type 161 subtype 2 face mbwwall_0.x11 slaying wwall_fake_0 end # I can't find mbbwall_0, so I can't make a fake wall out of it. # I wonder where the normal building_wall9 gets its archetype from. #Object building_wall9_fake #name Earth Wall material #nrof 1 #weight 2000 #value 800 #type 161 #subtype 2 #face mbbwall_0.x11 #slaying mbbwall_fake_0 #end