remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
give all monsters a reasonable(?) int
big cfarch-normalize run
remove editable field, elmey says so
normalise color_fg to magicmap
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
pout anim sections first because the loader nukes is_animated flag
simply ran cfarch-normalize on all arches
renamed pngs from \.1(..) to \.x\1
Adding editable directives to some archetypes, move_blocks to others, renaming some goth arches to german names, normalising the dread and hellhound arches and changing the asteroid archetype to use snowstorm instead of iceball. Iceball can be nuked, I would say.
Initial revision
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