normalise color_fg to magicmap
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
pout anim sections first because the loader nukes is_animated flag
simply ran cfarch-normalize on all arches
renamed pngs from \.1(..) to \.x\1
replaced old goblin with a new goblin: 8 facings and 2 frames
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