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/cvs/deliantra/arch/monster/undead/Skeletal_mage/skeletalmage.arc
Revision: 1.4
Committed: Fri Feb 9 01:52:18 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
CVS Tags: pre_normalise_revert
Changes since 1.3: +6 -6 lines
Log Message:
pout anim sections first because the loader nukes is_animated flag

File Contents

# Content
1 object skeletalmage
2 anim
3 skeletalmage.x11
4 skeletalmage.x12
5 skeletalmage.x13
6 skeletalmage.x12
7 mina
8 name Skeletal Mage
9 race undead
10 face skeletalmage.x11
11 str 15
12 con 2
13 wis 14
14 pow 5
15 int 3
16 hp 80
17 maxhp 80
18 sp 20
19 maxsp 20
20 exp 400
21 dam 5
22 wc 10
23 ac 4
24 speed 0.1
25 level 7
26 attacktype 17
27 resist_magic 10
28 resist_fire -20
29 resist_cold 85
30 resist_poison 100
31 resist_paralyze 50
32 resist_fear 100
33 resist_blind 70
34 weight 14000
35 randomitems skeletalmage
36 will_apply 2
37 alive 1
38 can_use_shield 1
39 no_pick 1
40 monster 1
41 undead 1
42 can_cast_spell 1
43 can_use_armour 1
44 can_use_weapon 1
45 can_use_ring 1
46 sleep 1
47 can_see_in_dark 1
48 body_range 1
49 body_arm 2
50 body_torso 1
51 body_head 1
52 body_finger 2
53 body_shoulder 1
54 body_foot 1
55 body_hand 2
56 body_wrist 1
57 body_waist 1
58 can_use_wand 1
59 color_fg white
60 editable 1
61 end
62