Revision: | 1.9 |
Committed: | Mon May 7 05:24:36 2007 UTC (17 years, 2 months ago) by root |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41 |
Changes since 1.8: | +1 -1 lines |
Log Message: | - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.6 | object dragon_ability_force |
2 | name dragon ability | ||
3 | title fire hatchling | ||
4 | face blank.x11 | ||
5 | exp 2 | ||
6 | type 114 | ||
7 | invisible 1 | ||
8 | no_drop 1 | ||
9 | neutral 1 | ||
10 | end | ||
11 | |||
12 | object dragon_skin_force | ||
13 | name dragon skin | ||
14 | face blank.x11 | ||
15 | type 114 | ||
16 | invisible 1 | ||
17 | applied 1 | ||
18 | no_drop 1 | ||
19 | end | ||
20 | |||
21 | root | 1.5 | object pl_dragon |
22 | root | 1.1 | name fire hatchling |
23 | race dragon | ||
24 | msg | ||
25 | Dragons are completely different than any | ||
26 | other race. Their vast size and bizarre body | ||
27 | prevents them both from wearing armour and | ||
28 | wielding weapons -- tools that they disdain | ||
29 | in any case. Instead, they are gifted with | ||
30 | the ability to evolve and grow stronger by | ||
31 | eating the flesh of their defeated foes. | ||
32 | |||
33 | Over the years, their dragonhide hardens and | ||
34 | it can provide better protection than the | ||
35 | best armour. Instead of wielding weapons, | ||
36 | they use their sharp and lethal claws in | ||
37 | combat. Moreover, dragons have a natural | ||
38 | talent for magic. | ||
39 | |||
40 | Dragons are very interested in the lore of | ||
41 | the elements and usually choose to | ||
42 | specialize. While focusing their metabolism | ||
43 | on a certain element, they can gain various | ||
44 | new abilities -- including new spells, | ||
45 | enhanced claws and more. Eventually, a | ||
46 | dragon is able to evolve from the hatchling | ||
47 | stage into a grown-up terrifying ancient | ||
48 | dragon. | ||
49 | endmsg | ||
50 | root | 1.6 | face pl_dragon_r.x51 |
51 | root | 1.8 | animation red_dragon1 |
52 | root | 1.1 | is_animated 1 |
53 | root | 1.6 | str 5 |
54 | dex 0 | ||
55 | con 6 | ||
56 | wis -8 | ||
57 | pow 5 | ||
58 | int -3 | ||
59 | food 999 | ||
60 | dam 10 | ||
61 | wc 21 | ||
62 | root | 1.4 | ac 5 |
63 | root | 1.1 | speed 1 |
64 | root | 1.6 | level 1 |
65 | root | 1.9 | inherit type_player |
66 | root | 1.1 | attacktype 1 |
67 | root | 1.6 | weight 70000 |
68 | randomitems dragon_player_items | ||
69 | alive 1 | ||
70 | root | 1.1 | can_use_shield 0 |
71 | can_use_armour 0 | ||
72 | can_use_weapon 0 | ||
73 | body_range 1 | ||
74 | body_arm 0 | ||
75 | body_neck 1 | ||
76 | body_skill 1 | ||
77 | body_finger 2 | ||
78 | body_shoulder 1 | ||
79 | body_wrist 2 | ||
80 | body_waist 1 | ||
81 | root | 1.6 | # bracers, and girdles. |
82 | anim_speed -1 | ||
83 | editable 0 | ||
84 | root | 1.7 | magicmap red |
85 | root | 1.1 | end |
86 |