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/cvs/deliantra/arch/player/race/animal_dragon/pl_dragon.arc
Revision: 1.9
Committed: Mon May 7 05:24:36 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.8: +1 -1 lines
Log Message:
- introduce a new naming scheme:
  type_xxx # for base classes defining a type
  class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values

File Contents

# User Rev Content
1 root 1.6 object dragon_ability_force
2     name dragon ability
3     title fire hatchling
4     face blank.x11
5     exp 2
6     type 114
7     invisible 1
8     no_drop 1
9     neutral 1
10     end
11    
12     object dragon_skin_force
13     name dragon skin
14     face blank.x11
15     type 114
16     invisible 1
17     applied 1
18     no_drop 1
19     end
20    
21 root 1.5 object pl_dragon
22 root 1.1 name fire hatchling
23     race dragon
24     msg
25     Dragons are completely different than any
26     other race. Their vast size and bizarre body
27     prevents them both from wearing armour and
28     wielding weapons -- tools that they disdain
29     in any case. Instead, they are gifted with
30     the ability to evolve and grow stronger by
31     eating the flesh of their defeated foes.
32    
33     Over the years, their dragonhide hardens and
34     it can provide better protection than the
35     best armour. Instead of wielding weapons,
36     they use their sharp and lethal claws in
37     combat. Moreover, dragons have a natural
38     talent for magic.
39    
40     Dragons are very interested in the lore of
41     the elements and usually choose to
42     specialize. While focusing their metabolism
43     on a certain element, they can gain various
44     new abilities -- including new spells,
45     enhanced claws and more. Eventually, a
46     dragon is able to evolve from the hatchling
47     stage into a grown-up terrifying ancient
48     dragon.
49     endmsg
50 root 1.6 face pl_dragon_r.x51
51 root 1.8 animation red_dragon1
52 root 1.1 is_animated 1
53 root 1.6 str 5
54     dex 0
55     con 6
56     wis -8
57     pow 5
58     int -3
59     food 999
60     dam 10
61     wc 21
62 root 1.4 ac 5
63 root 1.1 speed 1
64 root 1.6 level 1
65 root 1.9 inherit type_player
66 root 1.1 attacktype 1
67 root 1.6 weight 70000
68     randomitems dragon_player_items
69     alive 1
70 root 1.1 can_use_shield 0
71     can_use_armour 0
72     can_use_weapon 0
73     body_range 1
74     body_arm 0
75     body_neck 1
76     body_skill 1
77     body_finger 2
78     body_shoulder 1
79     body_wrist 2
80     body_waist 1
81 root 1.6 # bracers, and girdles.
82     anim_speed -1
83     editable 0
84 root 1.7 magicmap red
85 root 1.1 end
86