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/cvs/deliantra/arch/player/race/animal_dragon/pl_dragon.arc
Revision: 1.9
Committed: Mon May 7 05:24:36 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.8: +1 -1 lines
Log Message:
- introduce a new naming scheme:
  type_xxx # for base classes defining a type
  class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values

File Contents

# Content
1 object dragon_ability_force
2 name dragon ability
3 title fire hatchling
4 face blank.x11
5 exp 2
6 type 114
7 invisible 1
8 no_drop 1
9 neutral 1
10 end
11
12 object dragon_skin_force
13 name dragon skin
14 face blank.x11
15 type 114
16 invisible 1
17 applied 1
18 no_drop 1
19 end
20
21 object pl_dragon
22 name fire hatchling
23 race dragon
24 msg
25 Dragons are completely different than any
26 other race. Their vast size and bizarre body
27 prevents them both from wearing armour and
28 wielding weapons -- tools that they disdain
29 in any case. Instead, they are gifted with
30 the ability to evolve and grow stronger by
31 eating the flesh of their defeated foes.
32
33 Over the years, their dragonhide hardens and
34 it can provide better protection than the
35 best armour. Instead of wielding weapons,
36 they use their sharp and lethal claws in
37 combat. Moreover, dragons have a natural
38 talent for magic.
39
40 Dragons are very interested in the lore of
41 the elements and usually choose to
42 specialize. While focusing their metabolism
43 on a certain element, they can gain various
44 new abilities -- including new spells,
45 enhanced claws and more. Eventually, a
46 dragon is able to evolve from the hatchling
47 stage into a grown-up terrifying ancient
48 dragon.
49 endmsg
50 face pl_dragon_r.x51
51 animation red_dragon1
52 is_animated 1
53 str 5
54 dex 0
55 con 6
56 wis -8
57 pow 5
58 int -3
59 food 999
60 dam 10
61 wc 21
62 ac 5
63 speed 1
64 level 1
65 inherit type_player
66 attacktype 1
67 weight 70000
68 randomitems dragon_player_items
69 alive 1
70 can_use_shield 0
71 can_use_armour 0
72 can_use_weapon 0
73 body_range 1
74 body_arm 0
75 body_neck 1
76 body_skill 1
77 body_finger 2
78 body_shoulder 1
79 body_wrist 2
80 body_waist 1
81 # bracers, and girdles.
82 anim_speed -1
83 editable 0
84 magicmap red
85 end
86