Revision: | 1.9 |
Committed: | Mon May 7 05:24:36 2007 UTC (17 years, 2 months ago) by root |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41 |
Changes since 1.8: | +1 -1 lines |
Log Message: | - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values |
# | Content |
---|---|
1 | object dragon_ability_force |
2 | name dragon ability |
3 | title fire hatchling |
4 | face blank.x11 |
5 | exp 2 |
6 | type 114 |
7 | invisible 1 |
8 | no_drop 1 |
9 | neutral 1 |
10 | end |
11 | |
12 | object dragon_skin_force |
13 | name dragon skin |
14 | face blank.x11 |
15 | type 114 |
16 | invisible 1 |
17 | applied 1 |
18 | no_drop 1 |
19 | end |
20 | |
21 | object pl_dragon |
22 | name fire hatchling |
23 | race dragon |
24 | msg |
25 | Dragons are completely different than any |
26 | other race. Their vast size and bizarre body |
27 | prevents them both from wearing armour and |
28 | wielding weapons -- tools that they disdain |
29 | in any case. Instead, they are gifted with |
30 | the ability to evolve and grow stronger by |
31 | eating the flesh of their defeated foes. |
32 | |
33 | Over the years, their dragonhide hardens and |
34 | it can provide better protection than the |
35 | best armour. Instead of wielding weapons, |
36 | they use their sharp and lethal claws in |
37 | combat. Moreover, dragons have a natural |
38 | talent for magic. |
39 | |
40 | Dragons are very interested in the lore of |
41 | the elements and usually choose to |
42 | specialize. While focusing their metabolism |
43 | on a certain element, they can gain various |
44 | new abilities -- including new spells, |
45 | enhanced claws and more. Eventually, a |
46 | dragon is able to evolve from the hatchling |
47 | stage into a grown-up terrifying ancient |
48 | dragon. |
49 | endmsg |
50 | face pl_dragon_r.x51 |
51 | animation red_dragon1 |
52 | is_animated 1 |
53 | str 5 |
54 | dex 0 |
55 | con 6 |
56 | wis -8 |
57 | pow 5 |
58 | int -3 |
59 | food 999 |
60 | dam 10 |
61 | wc 21 |
62 | ac 5 |
63 | speed 1 |
64 | level 1 |
65 | inherit type_player |
66 | attacktype 1 |
67 | weight 70000 |
68 | randomitems dragon_player_items |
69 | alive 1 |
70 | can_use_shield 0 |
71 | can_use_armour 0 |
72 | can_use_weapon 0 |
73 | body_range 1 |
74 | body_arm 0 |
75 | body_neck 1 |
76 | body_skill 1 |
77 | body_finger 2 |
78 | body_shoulder 1 |
79 | body_wrist 2 |
80 | body_waist 1 |
81 | # bracers, and girdles. |
82 | anim_speed -1 |
83 | editable 0 |
84 | magicmap red |
85 | end |
86 |