… | |
… | |
6 | a cauldron or similiar devices. It will be like new! |
6 | a cauldron or similiar devices. It will be like new! |
7 | H<Just apply it while standing over the cauldron, and it will remove anything |
7 | H<Just apply it while standing over the cauldron, and it will remove anything |
8 | in the cauldron, including any sticky slag.> |
8 | in the cauldron, including any sticky slag.> |
9 | endmsg |
9 | endmsg |
10 | face slag_ex.x11 |
10 | face slag_ex.x11 |
11 | magicmap red |
|
|
12 | nrof 1 |
11 | nrof 1 |
13 | type 79 |
12 | type 79 |
14 | subtype 1 |
13 | subtype 1 |
15 | materialname glass |
14 | materialname glass |
16 | value 2000 |
15 | value 2000 |
… | |
… | |
23 | inherit type_weapon |
22 | inherit type_weapon |
24 | name empty slag ex(tm) bottle |
23 | name empty slag ex(tm) bottle |
25 | name_pl empty slag ex(tm) bottles |
24 | name_pl empty slag ex(tm) bottles |
26 | skill one handed weapons |
25 | skill one handed weapons |
27 | face slag_ex_empty.x11 |
26 | face slag_ex_empty.x11 |
28 | magicmap brown |
|
|
29 | dam 1 |
27 | dam 1 |
30 | nrof 1 |
28 | nrof 1 |
31 | attacktype 1 |
29 | attacktype 1 |
32 | materialname glass |
30 | materialname glass |
33 | value 3 |
31 | value 3 |