# should become nithong when removed, or maybe one water? object quad_water_floor inherit type_quad_floor name water name_pl water face sea.x11 end # just a different name? object quad_ocean_floor inherit quad_water_floor name ocean name_pl ocean end # special "endless source of water" quad? object quad_water_source inherit type_quad_wall name water name_pl water face quad_water_wall.x11 type 25 subtype 1 end # water, with 7 animation faces (levels) object quad_water_flow inherit type_quad_wall name water name_pl water face quad_water_wall.x11 anim face quad_water_wall.x11 face quad_water_wall.x12 face quad_water_wall.x13 face quad_water_wall.x14 face quad_water_wall.x15 face quad_water_wall.x16 face quad_water_wall.x17 mina is_animated 0 type 25 subtype 2 move_block -all end