Revision: | 1.7 |
Committed: | Sat Mar 3 01:24:07 2007 UTC (17 years, 5 months ago) by root |
Branch: | MAIN |
CVS Tags: | post_second_normalise_run, rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41 |
Changes since 1.6: | +4 -3 lines |
Log Message: | second normaliser run - dude |
# | Content |
---|---|
1 | object guide_melee |
2 | name guide to Close Combat |
3 | skill literacy |
4 | msg |
5 | o To become a mighty warrior, you need |
6 | basically three things: A good weapon, |
7 | good armour and physical toughness. |
8 | Then you can kill your foes simply by |
9 | running into them. |
10 | o Physical toughness means you will need |
11 | high Str (for good attacking power) and |
12 | Con (for many hitpoints) stats. Look |
13 | for "potions of Strength/Constitution". |
14 | Try to get items that speed up your |
15 | health-regeneration too. |
16 | o Weapons will be very important for you. |
17 | Note that every weapon has certain |
18 | "attacktypes". Most monsters are vulner- |
19 | able to one or two attacktypes. Search |
20 | for artifact weapons and experiment with |
21 | different weapons on different monsters. |
22 | o You should know that there are ways to |
23 | enchant ordinary weapons. However, it |
24 | tends to be very costly. |
25 | o It can be helpful to advance at least a |
26 | very little bit in divine magic. Spells |
27 | for healing, curing and protections can |
28 | save your life more than once. |
29 | o Use resist. potions to level up quickly. |
30 | o Feeling strong already? Hah - You're |
31 | a greenhorn unless you can at least |
32 | kill a titan with one hit! |
33 | endmsg |
34 | face book_red.x11 |
35 | nrof 1 |
36 | type 8 |
37 | materialname paper |
38 | weight 4000 |
39 | editable 128 |
40 | magicmap green |
41 | end |
42 |