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Revision: 1.7
Committed: Sat Mar 3 01:24:07 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: post_second_normalise_run, rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.6: +4 -3 lines
Log Message:
second normaliser run - dude

File Contents

# User Rev Content
1 root 1.6 object guide_summon
2 root 1.1 name guide to the Art of Summoning
3 root 1.7 skill literacy
4 root 1.1 msg
5     o There are two classes of summoning spells:
6     Golem-type spells, which summon a creature
7     that will move straight forward attempting
8     to kill any monster blocking the way; and
9     Petmonster-type spells, which summon masses
10     of little helpers, that fight in your
11     cause.
12     o Use golem-like spells to take down strong
13     enemies. For example: "summon golem",
14     "summon xxx elemental", "staff to snake",
15     "summon avatar".
16     o Use petmonsters to clear out large maps
17     with creatures of decent level (compared
18     to yours). For example: "summon pet
19     monster", "summon cult monster", "call
20     holy servant".
21     o As you raise your skill-level, most
22     summoning spells will increase in power.
23     o It is probably stupid to use *nothing*
24     except summoning spells. But there are
25     situations where a summoner survives
26     while another wizard would have died.
27     Once you have seen the first Balrog fall to
28     your avatar, there will be no doubt about
29     your power.
30     endmsg
31 root 1.7 face book_red.x11
32 root 1.5 nrof 1
33 root 1.1 type 8
34     subtype 2
35 root 1.7 materialname paper
36 root 1.1 weight 4000
37     editable 128
38     magicmap green
39     end
40 root 1.7