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Revision: 1.7
Committed: Sat Mar 3 01:24:07 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: post_second_normalise_run, rel-2_82, rel-2_81, rel-2_80, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_32, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.6: +4 -3 lines
Log Message:
second normaliser run - dude

File Contents

# Content
1 object guide_summon
2 name guide to the Art of Summoning
3 skill literacy
4 msg
5 o There are two classes of summoning spells:
6 Golem-type spells, which summon a creature
7 that will move straight forward attempting
8 to kill any monster blocking the way; and
9 Petmonster-type spells, which summon masses
10 of little helpers, that fight in your
11 cause.
12 o Use golem-like spells to take down strong
13 enemies. For example: "summon golem",
14 "summon xxx elemental", "staff to snake",
15 "summon avatar".
16 o Use petmonsters to clear out large maps
17 with creatures of decent level (compared
18 to yours). For example: "summon pet
19 monster", "summon cult monster", "call
20 holy servant".
21 o As you raise your skill-level, most
22 summoning spells will increase in power.
23 o It is probably stupid to use *nothing*
24 except summoning spells. But there are
25 situations where a summoner survives
26 while another wizard would have died.
27 Once you have seen the first Balrog fall to
28 your avatar, there will be no doubt about
29 your power.
30 endmsg
31 face book_red.x11
32 nrof 1
33 type 8
34 subtype 2
35 materialname paper
36 weight 4000
37 editable 128
38 magicmap green
39 end
40