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/cvs/deliantra/arch/readable/guide/guide_wizard.arc
Revision: 1.6
Committed: Sat Mar 3 00:50:57 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: post_normalise_revert
Changes since 1.5: +4 -5 lines
Log Message:
revert everything up to and including the normalising patch

File Contents

# Content
1 Object guide_wizard
2 name guide to Wizardry
3 msg
4 o There are four separate magic skills:
5 evocation, pyromancy, sorcery, and
6 summoning. Each skill allows a different
7 set of spells to be learned and used.
8 o To advance in the powerful art of magic
9 you must first learn some spells.
10 Spellbooks can be bought in magic stores.
11 o Spellcasting will drain your mana. If you
12 run low drink a "magic power potion" if
13 you can afford it. Extremely helpful are
14 items that speed up your mana-regeneration.
15 Don't expect to find them easily though!
16 o Try to increase your Pow stat. by wearing
17 rings and drinking "potions of power".
18 This will boost your max. amount of mana.
19 o All spells are classified in certain spell-
20 paths. Most of them divide up into one of
21 the elemental paths: fire, cold and
22 electricity. Search for items granting
23 attunement to these spell-paths. This will
24 reduce the mana-cost for affected spells.
25 Sometimes it can have other positive
26 effects as well.
27 o Most monsters are vulnerable to certain
28 elemental (and other) attacks. Try to figure
29 out what spells work best for each type of
30 monster. This will increase your efficiency.
31 o Your magic attacks might soon become very
32 powerful. But don't forget to seize your
33 full capabilities: use spells for protection,
34 concealing, summoning... be inventive!
35 endmsg
36 nrof 1
37 face book_red.x11
38 type 8
39 subtype 2
40 skill literacy
41 material 1
42 weight 4000
43 editable 128
44 magicmap green
45 end