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object guide_wizard |
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inherit type_book |
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name guide to Wizardry |
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msg |
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o There are four separate magic skills: |
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evocation, pyromancy, sorcery, and |
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summoning. Each skill allows a different |
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set of spells to be learned and used. |
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o To advance in the powerful art of magic |
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you must first learn some spells. |
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Spellbooks can be bought in magic stores. |
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o Spellcasting will drain your mana. If you |
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run low drink a "magic power potion" if |
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you can afford it. Extremely helpful are |
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items that speed up your mana-regeneration. |
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Don't expect to find them easily though! |
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o Try to increase your Pow stat. by wearing |
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rings and drinking "potions of power". |
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This will boost your max. amount of mana. |
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o All spells are classified in certain spell- |
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paths. Most of them divide up into one of |
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the elemental paths: fire, cold and |
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electricity. Search for items granting |
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attunement to these spell-paths. This will |
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reduce the mana-cost for affected spells. |
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Sometimes it can have other positive |
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effects as well. |
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o Most monsters are vulnerable to certain |
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elemental (and other) attacks. Try to figure |
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out what spells work best for each type of |
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monster. This will increase your efficiency. |
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o Your magic attacks might soon become very |
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powerful. But don't forget to seize your |
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full capabilities: use spells for protection, |
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concealing, summoning... be inventive! |
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endmsg |
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face book_red.x11 |
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magicmap green |
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nrof 1 |
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subtype 2 |
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weight 4000 |
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end |
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|