--- deliantra/arch/res/formulae 2011/01/31 12:33:30 1.2 +++ deliantra/arch/res/formulae 2011/05/01 10:48:01 1.3 @@ -1,11 +1,11 @@ -# +# # Herein lie the formulae for alchemical products. -# +# # The code is designed so that any fancy combination # of objects may be combined to comprise a formula. Because -# the code only requests that the 'names' (see def below) -# of # you can use *anything* found in the game as a possible -# ingredient. Legal names include both obj->name and a +# the code only requests that the 'names' (see def below) +# of # you can use *anything* found in the game as a possible +# ingredient. Legal names include both obj->name and a # title field, if it exists. Therefore, it *is* legal to use # an artifact like "cloak of protection" as an ingredient. # @@ -13,18 +13,18 @@ # # "object" This is the title of the formula. In # conjunction with a value in "arch" these -# are used to lookup artifacts from the +# are used to lookup artifacts from the # artifacts file (ie. of ). # If you want to just create the arch w/o -# making it an artifact, designate the +# making it an artifact, designate the # object field as "NONE". # -# "chance" is how likely a formula is to appear in +# "chance" is how likely a formula is to appear in # an alchemical grimore. Chance of 0 indicates # the formula never appears. # # "arch" indicates the possible archetype that may -# be used to generate the item. +# be used to generate the item. # # "ingred" is a comma delimited list of ingredients # that are needed to create the item. Each @@ -32,25 +32,25 @@ # note that this is not required. Values of # ingredients must be the object names. Prepend # an integer value to denote the number of that -# ingredient ("1" is not needed for single -# ingredients). Note that the ordering of the -# ingredients is *not* important. +# ingredient ("1" is not needed for single +# ingredients). Note that the ordering of the +# ingredients is *not* important. # -# "yield" is the theoretical possible maximum # of +# "yield" is the theoretical possible maximum # of # items the recipe can generate. -# It is fundamentally useful for balancing +# It is fundamentally useful for balancing # reward/effort for these recipes. One intention # is to enforce conservation of mass by means # of this #. # -# "trans" defaults to '0' and is not explicitly needed. +# "trans" defaults to '0' and is not explicitly needed. # If you define it to any value (ie '1') then # one of the ingredients will be used as the base # arch for the product. Obviously, the ingredient # so used *must* have the same archetype as the -# product so don't be a fool and leave out a -# common archetype ingredient!! See bolt of Dragon -# slaying for an example of a transmution formula. +# product so don't be a fool and leave out a +# common archetype ingredient!! See bolt of Dragon +# slaying for an example of a transmution formula. # # "keycode" A string, such as "fire". In order for the alchemist # to execute this recipe, he must have a FORCE with a @@ -75,27 +75,27 @@ # determining success or failure of the creation. # # IMPORTANT NOTE ----> -# It is not enough to construct ad-hoc lists of +# It is not enough to construct ad-hoc lists of # ingredients to make a formula. Playbalance will -# be adversely effected if you make a formula for -# a powerfull artifact (potion of stat raising, for +# be adversely effected if you make a formula for +# a powerful artifact (potion of stat raising, for # example) that is common, and/or easy to assemble -# the ingredients, and/or has few ingredients. Thus, +# the ingredients, and/or has few ingredients. Thus, # here are some general guidelines for making formulae: # # 1) no fewer than 2 ingredients # 2) at least one ingredient needs to be found # in the dungeon, or is rarely appearing in shop. -# 3) more ingredients for more powerfull stuff. -# 4) more 'expensive' ingredients for more powerfull +# 3) more ingredients for more powerful stuff. +# 4) more 'expensive' ingredients for more powerful # stuff. 'expensive' here means its harder to get, # more costly to buy, rarer to find. # 5) Run deliantra with the -m9 switch to check your formula - # It does some sanity checking and price checking -# +# # # >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -# F O R M U L A E B E G I N +# F O R M U L A E B E G I N # >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # # -------------- @@ -201,7 +201,7 @@ skill alchemy ingred 3 ruby,water of the wise # -# water of sapphire +# water of sapphire object sapphire arch water diff 10 @@ -210,7 +210,7 @@ skill alchemy ingred 3 sapphire,water of the wise # -# water of emerald +# water of emerald object emerald arch water chance 40 @@ -229,11 +229,11 @@ ingred 3 pearl,water of the wise # # -# -------------- -# Potions -- incl. balms, figurines, and dusts +# -------------- +# Potions -- incl. balms, figurines, and dusts # -------------- # -# -- Balms of protection. Since balm is rubbed on, I made only +# -- Balms of protection. Since balm is rubbed on, I made only # protections vs. things that 'physically' must touch you. # Other protections are in potion. # @@ -284,7 +284,7 @@ skill alchemy ingred 3 ghost's ectoplasm,water of emerald # -# -- misc. balms -- +# -- misc. balms -- # # -- word of recall object return home @@ -403,10 +403,10 @@ skill alchemy ingred figurine of clay,hill giant's hand,bottle of philosophical oil # -# Dusts -- these either allow 360 deg 'attacks' or effect some kind of +# Dusts -- these either allow 360 deg 'attacks' or effect some kind of # detection. # -# -- dusts w/ 360 effect -- +# -- dusts w/ 360 effect -- # # -- paralyze object stasis @@ -437,7 +437,7 @@ skill alchemy ingred water of diamond,pile of salt,pile of phosphorus,pile of sulphur # -# -- hellfire +# -- hellfire object conflagration arch dust_generic chance 5 @@ -477,7 +477,7 @@ skill alchemy ingred water of pearl,water of diamond,pile of gypsum # -# -- shockwave +# -- shockwave object concussion arch dust_generic chance 8 @@ -487,7 +487,7 @@ skill alchemy ingred dust of conflagration,dust of ignition # -# -- fear +# -- fear object fright arch dust_generic chance 16 @@ -496,7 +496,7 @@ yield 2 skill alchemy ingred orc's heart,water of the wise -# +# # -- turn undead object repelling undead arch dust_generic @@ -506,14 +506,14 @@ yield 6 skill alchemy ingred pile of salt,graveyard dirt -# +# # -- face of death -- this is potent stuff!! # unfortuneately its currently buggy :< #Object Necrocritis #arch dust_generic #chance 0 #ingred 3 graveyard dirt,vampire's heart,zombie corpse,lich dust -# +# # -- dusts of detection -- # # -- magic mapping @@ -578,7 +578,7 @@ # # -- fog, ok, ok. Not a detection spell. Not 360. But where else # to put it? And after all the work I put in this game, -# can't I name an artifact after a favorite character? :) +# can't I name an artifact after a favorite character? :) # -- b.t. object Biren's mist arch dust_generic @@ -588,7 +588,7 @@ yield 3 skill alchemy ingred water of the wise,icecube,booze -# +# # biren's mist #2 object Biren's mist arch dust_generic @@ -661,12 +661,12 @@ ingred water of sapphire,dust of frost,bottle of philosophical oil # # Potions -- these give 'non-contact' protections, have -# attack effects on the 'drinker' (or one it is -# thrown at ;), give immunities, give cures and -# have the more powerfull misc. effects. +# attack effects on the 'drinker' (or one it is +# thrown at ;), give immunities, give cures and +# have the more powerful misc. effects. # # -- stat enchancing potion. (temporary, allowing players to make -# permantent stat raising items is a playbalance no no I think). +# permantent stat raising items is a playbalance no no I think). # # -- strength spell object strength @@ -697,7 +697,7 @@ skill alchemy ingred 3 water of the wise,small troll's liver,pile of philosophical salt # -# -- cha spell (gets rid of wrinkles, better as balm! :) +# -- cha spell (gets rid of wrinkles, better than balm! :) object beauty arch balm_generic chance 5 @@ -742,7 +742,7 @@ skill alchemy ingred ice para-elemental's residue,3 balm of warmth,chinese dragon's steak,7 water of sapphire # -# -- guess what this is.... +# -- guess what this is.... object NONE arch potion_invulnerability chance 0 @@ -752,7 +752,7 @@ skill alchemy ingred spectre's ectoplasm,demon's head,7 water of ruby,3 balm of aethereality # -# -- magic immunity (very powerful) +# -- magic immunity (very powerful) object magic resistance arch potion_generic chance 0 @@ -791,7 +791,7 @@ skill alchemy ingred madman's head,beholdereye,water of ruby # -# -- prot from draining +# -- prot from draining object resist draining arch potion_generic chance 21 @@ -801,7 +801,7 @@ skill alchemy ingred wight's corpse,water of ruby,graveyard dirt # -# -- prot from paralysis +# -- prot from paralysis object resist paralysis arch potion_generic chance 24 @@ -843,7 +843,7 @@ skill alchemy ingred man's eye,carrots,balm of first aid # -# -- cure poison +# -- cure poison object cure poison arch potion_generic chance 16 @@ -865,7 +865,7 @@ # # -- potion casting other magic, dedicated archs first, then potion_gen # -# -- sp regen. Recipe #1 +# -- sp regen. Recipe #1 object NONE arch potion_magic chance 0 @@ -914,7 +914,7 @@ yield 5 skill alchemy ingred unicorn horn,balm of first aid,red rose -# +# # -- regeneration object recuperation arch potion_generic @@ -1007,7 +1007,7 @@ skill alchemy ingred lava para-elemental's residue,water of diamond # -# -- comet +# -- comet object black fire arch potion_generic chance 2 @@ -1077,9 +1077,9 @@ skill alchemy ingred 3 water of diamond,3 potion of electric shock,electric dragon's steak # -# ------------------- +# ------------------- # Missile weapons -# ------------------- +# ------------------- # object Slay Dragon arch arrow @@ -1435,7 +1435,7 @@ yield 1 skill smithery ingred shoes,3 lead -# +# object mobility arch low_boots chance 3 @@ -1445,7 +1445,7 @@ yield 1 skill smithery ingred shoes,beholdereye,3 lead -# +# object mobility arch elvenboots chance 1 @@ -1455,7 +1455,7 @@ yield 1 skill smithery ingred elven boots,Dread's eye,block of true lead -# +# object mobility arch levitationboots chance 1