maximprovements: attack_resistances : 40 effect_resistances : 99 specials : 10 resistances : 300 stats : 7 improvements : 7 maxspecial: regen : 4 magic : 5 speed : 6 food : 7 ac : 4 wc : 4 dam : 3 # all these levels are based on making amulets. rings have an # extra offset that makes them harder (because they are more tiny :) maxlevels: # the maximum level where stat+7 can be made stat_level : 95 # the maximum level where max overall resists and attack resist can be made resist_level : 60 # the maximum level where max effect resistance can be made effect_resist_level : 40 # the level where the maximum improvemnts can be made improve_level : 90 # the level where the maximum special improvements can be made spec_level : 80 # the offset of the levels for rings ring_offset : 10 diamond_split: # = , , , , stat_cha : [0.1, 0.1, 0.8, 0, 0] stat_str : [0.5, 0.3, 0, 0.2, 0] stat_pow : [0.2, 0.5, 0.1, 0.1, 0.1] stat_dex : [0.5, 0, 0, 0.5, 0] stat_int : [0.2, 0.2, 0.2, 0.2, 0.2] stat_wis : [ 0, 0, 0, 0.8, 0.2] stat_con : [ 0, 0, 0.2, 0, 0.8] spec_regen : [ 1, 0, 0, 0, 0] spec_magic : [ 0, 1, 0, 0, 0] spec_speed : [ 0, 0, 1, 0, 0] spec_food : [ 0, 0, 0, 0.5, 0.5] spec_ac : [ 0, 0, 0, 0, 1] spec_wc : [ 0, 0, 0, 1, 0] spec_dam : [ 0, 0, 0.5, 0, 0.5] resist_PHYSICAL : [0.1, 0, 0, 0, 0.9] resist_MAGIC : [0.2, 0.2, 0.2, 0.2, 0.2] resist_FIRE : [ 0, 0, 0, 1, 0] resist_ELECTRICITY : [ 0, 0.5, 0.5, 0, 0] resist_COLD : [ 0, 1, 0, 0, 0] resist_CONFUSION : [ 0, 0.1, 0, 0.7, 0.2] resist_ACID : [0.3, 0.3, 0.4, 0, 0] resist_DRAIN : [ 0, 0, 1, 0, 0] resist_GHOSTHIT : [0.1, 0, 0.9, 0, 0] resist_POISON : [ 1, 0, 0, 0, 0] resist_SLOW : [ 0, 0, 0, 0, 1] resist_PARALYZE : [ 0, 0, 0.1, 0.4, 0.5] resist_TURN_UNDEAD : [0.1, 0.1, 0.1, 0.1, 0.6] resist_FEAR : [ 0, 0.8, 0, 0.2, 0] resist_DEPLETE : [0.5, 0, 0, 0, 0.5] resist_DEATH : [ 0, 0, 0.8, 0.2, 0] resist_HOLYWORD : [ 0, 0.4, 0.4, 0, 0.2] resist_LIFE_STEALING : [0.5, 0, 0.5, 0, 0] resist_BLIND : [ 0, 0.2, 0, 0.8, 0] resist_DISEASE : [0.1, 0.1, 0.1, 0.6, 0.1] resist_CHAOS : [0.2, 0.2, 0.2, 0.2, 0.2] resist_WEAPONMAGIC : [ 0, 0, 0, 0, 1] resist_CANCELLATION : [0.8, 0.1, 0.1, 0, 0] functions: # [, ] stat_items: - [2, 200 ] - [8, 400 ] - [16, 800 ] - [24, 1000 ] - [32, 1800 ] - [64, 2500 ] - [128, 5000 ] - [256, 10000 ] - [512, 40000 ] - [768, 60000 ] spec_items: - [2, 200 ] - [8, 300 ] - [12, 500 ] - [20, 800 ] - [35, 1300 ] - [50, 2100 ] - [80, 3400 ] - [95, 5500 ] - [100, 8900 ] - [110, 14400 ] attack_resist_diamonds_x: 1900 effect_resist_diamonds_x: 200 conversions: # = ,,, # sort-category one of: # rings, ammys, mets_and_mins, gems, potions, scrolls # formula of the number of generated outarchs: # = / ( * ) ring : [mets_and_mins,2,largenugget, 5] amulet : [mets_and_mins,2,largenugget,10] # plan match: [, , , <archname>, (<name2>, <title2>, ...)] plans: stat_cha : [gems,~,~,olivine] stat_str : [gems,~,~,flourite] stat_wis : [gems,~,~,marcasite] stat_int : [gems,~,~,spectrolite] stat_dex : [gems,~,~,brazilianite] stat_con : [gems,~,~,dolomite] stat_pow : [gems,~,~,rhodochrosite] spec_magic : [potions,magic power potion,~,~,potion,of mystic power,~] spec_speed : [potions,potion,of speed] spec_regen : [potions,potion,of recuperation,~,healing potion,~,~] spec_food : [other,~,~,waybread] spec_dam : [potions,potion,of strength,potion_generic] resist_PHYSICAL : [potions,balm,of aethereality,~,~,~,potion_shielding,~,~,potion_aethereality] resist_MAGIC : [potions,potion,of resist magic,~,potion,of magic resistance] resist_FIRE : [potions,balm,of asbestos,~,~,~,potion_cold,~,~,potion_cold2] resist_ELECTRICITY : [potions,potion,of shock resistance] resist_COLD : [potions,balm,of warmth,~,~,~,potion_fire,~,~,potion_fire2] resist_CONFUSION : [potions,potion,of resist confusion] resist_ACID : resist_DRAIN : [potions,potion,of resist draining] resist_GHOSTHIT : resist_POISON : [potions,potion,of resist poison] resist_SLOW : [potions,potion,of resist slow] resist_PARALYZE : [potions,potion,of resist paralysis] resist_TURN_UNDEAD : resist_FEAR : resist_DEPLETE : [potions,~,~,potion_restoration] resist_DEATH : resist_HOLYWORD : resist_LIFE_STEALING : resist_BLIND : resist_DISEASE : resist_CHAOS : resist_WEAPONMAGIC : resist_CANCELLATION :