--- deliantra/arch/res/sound.conf.res 2007/08/27 02:15:11 1.14 +++ deliantra/arch/res/sound.conf.res 2007/08/28 04:34:35 1.18 @@ -6,8 +6,8 @@ ["new_player" , "cf/magic"], ["fire_arrow" , "cf/fwoomp"], ["learn_spell" , "fx/signature-22"], - ["fumble_spell" , "cf/missed"], - ["wand_poof" , "cf/missed"], + ["fumble_spell" , "ss/squeak"], + ["wand_poof" , "ss/squeak"], ["open_door" , "misc/woodimpact"], ["push_player" , "cf/blip"], ["player_hits1" , "cf/hit005"], @@ -170,8 +170,8 @@ # face path. events are simply inserted into the sound # face map, and the rule of thumb is: face names # containing "/" are sound files paths, otherwise - # they are event names either form here or the compat - # sectipns, above. + # they are event names either from here or the compat + # sections, above. "event": { "level_up" : "fx/signature-01", "skill_up" : "fx/signature-02", @@ -189,9 +189,14 @@ "chest_open" : "wn/open-chest", "chest_close" : "wn/open-chest", "skill_learn" : "fx/signature-22", - "generic_failure" : "cf/missed", + "generic_failure" : "ss/squeak", + "blocked_gate" : "ss/puncher", "trigger_gate" : "misc/grate", "trigger_hole" : "misc/grate", - "trigger_altar" : "misc/knarz", + "god_intervention" : "ss/churchbell", + #"trigger_altar" : "", + #"quest_progress" : "", # hypothetical "you made some progress" quest sound + #"quest_success" : "", # you succeeded in a quest + #"quest_failure" : "", # you failed a quest }, }