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Comparing deliantra/arch/res/sound.conf.res (file contents):
Revision 1.14 by root, Mon Aug 27 02:15:11 2007 UTC vs.
Revision 1.22 by root, Sat Oct 20 05:11:55 2007 UTC

4 # they are also inserted into the sound face map. 4 # they are also inserted into the sound face map.
5 "compat": [ 5 "compat": [
6 ["new_player" , "cf/magic"], 6 ["new_player" , "cf/magic"],
7 ["fire_arrow" , "cf/fwoomp"], 7 ["fire_arrow" , "cf/fwoomp"],
8 ["learn_spell" , "fx/signature-22"], 8 ["learn_spell" , "fx/signature-22"],
9 ["fumble_spell" , "cf/missed"], 9 ["fumble_spell" , "ss/silly-horn1"],
10 ["wand_poof" , "cf/missed"], 10 ["wand_poof" , "ss/squeak"],
11 ["open_door" , "misc/woodimpact"], 11 ["open_door" , "misc/woodimpact"],
12 ["push_player" , "cf/blip"], 12 ["push_player" , "cf/blip"],
13 ["player_hits1" , "cf/hit005"], 13 ["player_hits1" , "cf/hit005"],
14 ["player_hits2" , "cf/pipebang"], 14 ["player_hits2" , "cf/pipebang"],
15 ["player_hits3" , "cf/punchhard"], 15 ["player_hits3" , "cf/punchhard"],
17 ["player_is_hit1" , "cf/metalclank"], 17 ["player_is_hit1" , "cf/metalclank"],
18 ["player_is_hit2" , "wn/human-old-hit-2"], 18 ["player_is_hit2" , "wn/human-old-hit-2"],
19 ["player_is_hit2" , "wn/human-hit-2"], 19 ["player_is_hit2" , "wn/human-hit-2"],
20 ["player_kills" , "cf/drip"], 20 ["player_kills" , "cf/drip"],
21 ["pet_is_killed" , "cf/squish"], 21 ["pet_is_killed" , "cf/squish"],
22 ["player_dies" , "cf/gong"], 22 ["player_dies" , "ss/biggest_gong_ever2"],
23 ["ob_evaporate" , "cf/whoosh"], 23 ["ob_evaporate" , "cf/whoosh"],
24 ["ob_explode" , "cf/explosion"], 24 ["ob_explode" , "cf/explosion"],
25 ["sound_clock" , "cf/towerclock"], 25 ["sound_clock" , "cf/towerclock"],
26 ["turn_handle" , "cf/boink2"], 26 ["turn_handle" , "cf/boink2"],
27 ["fall_hole" , "cf/rocks-falling"], 27 ["fall_hole" , "cf/rocks-falling"],
168 ], 168 ],
169 # these are "event"-type mappings from event name to 169 # these are "event"-type mappings from event name to
170 # face path. events are simply inserted into the sound 170 # face path. events are simply inserted into the sound
171 # face map, and the rule of thumb is: face names 171 # face map, and the rule of thumb is: face names
172 # containing "/" are sound files paths, otherwise 172 # containing "/" are sound files paths, otherwise
173 # they are event names either form here or the compat 173 # they are event names either from here or the compat
174 # sectipns, above. 174 # sections, above.
175 "event": { 175 "event": {
176 "level_up" : "fx/signature-01", 176 "level_up" : "fx/signature-01",
177 "skill_up" : "fx/signature-02", 177 "skill_up" : "fx/signature-02",
178 "nimbus_win" : "fx/signature-18", 178 "nimbus_win" : "fx/signature-18",
179 "nimbus_loss" : "fx/signature-26", 179 "nimbus_loss" : "fx/signature-26",
187 "inscribe_success" : "wn/receive", 187 "inscribe_success" : "wn/receive",
188 "inscribe_fail" : "cf/missed", 188 "inscribe_fail" : "cf/missed",
189 "chest_open" : "wn/open-chest", 189 "chest_open" : "wn/open-chest",
190 "chest_close" : "wn/open-chest", 190 "chest_close" : "wn/open-chest",
191 "skill_learn" : "fx/signature-22", 191 "skill_learn" : "fx/signature-22",
192 "generic_failure" : "cf/missed", 192 "generic_failure" : "ss/squeak",
193 "blocked_gate" : "ss/puncher",
193 "trigger_gate" : "misc/grate", 194 "trigger_gate" : "misc/grate",
194 "trigger_hole" : "misc/grate", 195 "trigger_hole" : "misc/grate",
196 "god_intervention" : "ss/churchbell",
197 "spell_success" : "ss/evilnote1",
198 "eat_food" : "ss/biting-celery2",
199 #"eat_drink" : "",
195 "trigger_altar" : "misc/knarz", 200 #"trigger_altar" : "",
201 "quest_progress" : "fx/signature-29", # hypothetical "you made some progress" quest sound
202 "quest_success" : "fx/signature-30", # you succeeded in a quest
203 "quest_failure" : "fx/signature-26", # you failed a quest
204 "msg_tell" : "wn/arrive", # tell received
205 "msg_say" : "ss/swhistle", # say received
206 "msg_chat" : "ss/swhistle", # chat received
207 "msg_shout" : "ss/announce_bass",# shout received
196 }, 208 },
197} 209}

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