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Comparing deliantra/arch/res/sound.conf.res (file contents):
Revision 1.5 by root, Tue Jul 31 13:24:05 2007 UTC vs.
Revision 1.14 by root, Mon Aug 27 02:15:11 2007 UTC

1{ 1{
2 # compat sounds must stay in this order with exactly these keys (thats why it is
3 # an array. they are used to reverse-map sound names to gcfclient-comaptible sound indices.
4 # they are also inserted into the sound face map.
2 "compat": [ 5 "compat": [
3 ["new_player" , "cf/magic"], 6 ["new_player" , "cf/magic"],
4 ["fire_arrow" , "cf/fwoomp"], 7 ["fire_arrow" , "cf/fwoomp"],
5 ["learn_spell" , "fx/signature-22"], 8 ["learn_spell" , "fx/signature-22"],
6 ["fumble_spell" , "cf/missed"], 9 ["fumble_spell" , "cf/missed"],
7 ["wand_poof" , "cf/missed"], 10 ["wand_poof" , "cf/missed"],
8 ["open_door" , "cf/crumble"], 11 ["open_door" , "misc/woodimpact"],
9 ["push_player" , "cf/blip"], 12 ["push_player" , "cf/blip"],
10 ["player_hits1" , "cf/hit005"], 13 ["player_hits1" , "cf/hit005"],
11 ["player_hits2" , "cf/pipebang"], 14 ["player_hits2" , "cf/pipebang"],
12 ["player_hits3" , "cf/punchhard"], 15 ["player_hits3" , "cf/punchhard"],
13 ["player_hits4" , "cf/drip2"], 16 ["player_hits4" , "cf/drip2"],
14 ["player_is_hit1" , "cf/metalclank"], 17 ["player_is_hit1" , "cf/metalclank"],
18 ["player_is_hit2" , "wn/human-old-hit-2"],
15 ["player_is_hit2" , "cf/hit008"], 19 ["player_is_hit2" , "wn/human-hit-2"],
16 ["player_is_hit3" , "cf/ouch1"],
17 ["player_kills" , "cf/drip"], 20 ["player_kills" , "cf/drip"],
18 ["pet_is_killed" , "cf/squish"], 21 ["pet_is_killed" , "cf/squish"],
19 ["player_dies" , "cf/gong"], 22 ["player_dies" , "cf/gong"],
20 ["ob_evaporate" , "cf/whoosh"], 23 ["ob_evaporate" , "cf/whoosh"],
21 ["ob_explode" , "cf/explosion"], 24 ["ob_explode" , "cf/explosion"],
22 ["clock" , "cf/towerclock"], 25 ["sound_clock" , "cf/towerclock"],
23 ["turn_handle" , "cf/boink2"], 26 ["turn_handle" , "cf/boink2"],
24 ["fall_hole" , "cf/rocks-falling"], 27 ["fall_hole" , "cf/rocks-falling"],
25 ["drink_poison" , "cf/puke"] 28 ["drink_poison" , "cf/puke"]
26 ], 29 ],
30 # similar to compat, above, this is for mapping from spell faces to
31 # spell numbers as required by gcfclient.
27 "spell_compat": [ 32 "spell_compat": [
28 ["magic bullet" , "cf/swish"], 33 ["magic bullet" , "cf/swish"],
29 ["small fireball" , "cf/swish"], 34 ["small fireball" , "cf/swish"],
30 ["medium fireball" , "cf/swish"], 35 ["medium fireball" , "cf/swish"],
31 ["large fireball" , "cf/swish"], 36 ["large fireball" , "cf/swish"],
32 ["burning hands" , "cf/magic"], 37 ["burning hands" , "wn/fire"],
33 ["small lightning" , "cf/elecurrent"], 38 ["small lightning" , "cf/elecurrent"],
34 ["large lightning" , "cf/high_volt"], 39 ["large lightning" , "cf/high_volt"],
35 ["magic missile" , "cf/swish"], 40 ["magic missile" , "cf/swish"],
36 ["create bomb" , "cf/magic"], 41 ["create bomb" , "cf/magic"],
37 ["summon golem" , "cf/laser3"], 42 ["summon golem" , "cf/laser3"],
159 ["cause serious wounds" , "cf/magic"], 164 ["cause serious wounds" , "cf/magic"],
160 ["charm monsters" , "cf/magic"], 165 ["charm monsters" , "cf/magic"],
161 ["banishment" , "cf/choir"], 166 ["banishment" , "cf/choir"],
162 ["create missile" , "cf/magic"] 167 ["create missile" , "cf/magic"]
163 ], 168 ],
169 # these are "event"-type mappings from event name to
170 # face path. events are simply inserted into the sound
171 # face map, and the rule of thumb is: face names
172 # containing "/" are sound files paths, otherwise
173 # they are event names either form here or the compat
174 # sectipns, above.
164 "event": { 175 "event": {
165 "level_up" : "fx/signature-01", 176 "level_up" : "fx/signature-01",
177 "skill_up" : "fx/signature-02",
178 "nimbus_win" : "fx/signature-18",
179 "nimbus_loss" : "fx/signature-26",
180 "convert_item" : "wn/receive",
181 "shop_enter" : "wn/arrive",
182 "shop_leave" : "wn/arrive",
183 "shop_sell" : "wn/gold",
184 "shop_buy" : "wn/gold",
185 "monster_destroy" : "cf/short_squish",
186 "trap_spring" : "misc/knarz",
187 "inscribe_success" : "wn/receive",
188 "inscribe_fail" : "cf/missed",
189 "chest_open" : "wn/open-chest",
190 "chest_close" : "wn/open-chest",
166 "skill_up" : "fx/signature-02", 191 "skill_learn" : "fx/signature-22",
167 "nimbus_win" : "fx/signature-18", 192 "generic_failure" : "cf/missed",
168 "nimbus_loss" : "fx/signature-26" 193 "trigger_gate" : "misc/grate",
194 "trigger_hole" : "misc/grate",
195 "trigger_altar" : "misc/knarz",
169 } 196 },
170} 197}

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