1 | object skill_alchemy |
1 | object skill_alchemy |
2 | inherit type_skill |
2 | inherit type_skill |
3 | name alchemy |
3 | name alchemy |
4 | skill alchemy |
4 | skill alchemy |
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5 | msg |
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6 | You can identify potions, containers, and different kinds of ore and |
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7 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
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8 | monsters killing him/her etc.) from other ingredients using a cauldron. |
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9 | |
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10 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
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11 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
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12 | not get identified if your alchemy level is too low. |
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13 | |
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14 | A higher alchemy level will also help you to estimate the value of items better. |
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15 | |
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16 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
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17 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
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18 | their cauldron for a fee. All you need now is to know what items creates which other item. |
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19 | You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
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20 | all ingredients for a recipe before using them! |
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21 | |
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22 | For a start you could try to make B<water of the wise>: |
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23 | |
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24 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
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25 | If everything worked there should be B<water of the wise> in the cauldron now. |
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26 | Congratulations, your first alchemy was done! |
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27 | |
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28 | Be careful when doing alchemy and trying complicated receipes, they might fail and |
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29 | will backfire heavily at you. |
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30 | |
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31 | I<Never, ever, do alchemy in your home or in public places!> You can |
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32 | easily create powerful monsters that will kill you, kill you again when |
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33 | you wake up in your savebed, kill you again... etc. |
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34 | endmsg |
5 | exp 250 |
35 | exp 250 |
6 | level 250 |
36 | level 250 |
7 | subtype 6 |
37 | subtype 6 |
8 | invisible 1 |
38 | invisible 1 |
9 | no_drop 1 |
39 | no_drop 1 |
10 | editable 0 |
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11 | end |
40 | end |
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41 | |