1 |
object skill_alchemy |
2 |
inherit type_skill |
3 |
name alchemy |
4 |
skill alchemy |
5 |
msg |
6 |
You can identify potions, containers, and different kinds of ore and |
7 |
mineral, mix potions and create other stuff (such as gold, weapons, deadly |
8 |
monsters killing him/her etc.) from other ingredients using a cauldron. |
9 |
|
10 |
To identify alchemy stuff you have to stand over it or have it in your inventory and |
11 |
issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
12 |
not get identified if your alchemy level is too low. |
13 |
|
14 |
A higher alchemy level will also help you to estimate the value of items better. |
15 |
|
16 |
To create something new, for example some dust or potion, you have to get a B<cauldron>. |
17 |
You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
18 |
their cauldron for a fee. All you need now is to know what items creates which other item. |
19 |
You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
20 |
all ingredients for a recipe before using them! |
21 |
|
22 |
For a start you could try to make B<water of the wise>: |
23 |
|
24 |
Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
25 |
If everything worked there should be B<water of the wise> in the cauldron now. |
26 |
Congratulations, your first alchemy was done! |
27 |
|
28 |
Be careful when doing alchemy and trying complicated receipes, they might fail and |
29 |
will backfire heavily at you. |
30 |
|
31 |
I<Never, ever, do alchemy in your home or in public places!> You can |
32 |
easily create powerful monsters that will kill you, kill you again when |
33 |
you wake up in your savebed, kill you again... etc. |
34 |
endmsg |
35 |
exp 250 |
36 |
level 250 |
37 |
subtype 6 |
38 |
invisible 1 |
39 |
no_drop 1 |
40 |
end |
41 |
|