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/cvs/deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc
Revision: 1.11
Committed: Fri Apr 2 21:26:21 2010 UTC (14 years, 3 months ago) by root
Branch: MAIN
Changes since 1.10: +1 -0 lines
Log Message:
clean app classes/types, add spell type and use it

File Contents

# User Rev Content
1 root 1.6 object spell_animate_weapon
2 root 1.11 inherit type_spell
3 root 1.1 name animate weapon
4     name_pl animate weapon
5     skill sorcery
6 elmex 1.2 msg
7 root 1.10 This will animate the marked weapon from your inventory - it will become
8     a golem. The duration of control is limited and after the spell runs out,
9     the weapon will drop to the floor.
10 elmex 1.2 endmsg
11 root 1.7 other_arch dancingsword
12     face spell_sorcery.x11
13     sp 25
14     maxsp 20
15     dam 2
16 root 1.9 level 27
17 root 1.7 type 101
18     subtype 41
19     path_attuned 4096
20     value 70
21     invisible 1
22     duration 20
23     range_modifier 20
24     duration_modifier 1
25     dam_modifier 1
26     no_drop 1
27     casting_time 10
28 root 1.1 end
29 root 1.7