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/cvs/deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc
Revision: 1.13
Committed: Wed Apr 21 09:29:55 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.12: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# User Rev Content
1 root 1.6 object spell_animate_weapon
2 root 1.11 inherit type_spell
3 root 1.1 name animate weapon
4     name_pl animate weapon
5     skill sorcery
6 elmex 1.2 msg
7 root 1.10 This will animate the marked weapon from your inventory - it will become
8     a golem. The duration of control is limited and after the spell runs out,
9     the weapon will drop to the floor.
10 elmex 1.2 endmsg
11 root 1.7 other_arch dancingsword
12     face spell_sorcery.x11
13     sp 25
14     maxsp 20
15     dam 2
16 root 1.9 level 27
17 root 1.7 subtype 41
18     path_attuned 4096
19 elmex 1.13 value 1
20 root 1.7 invisible 1
21     duration 20
22     range_modifier 20
23     duration_modifier 1
24     dam_modifier 1
25     no_drop 1
26     casting_time 10
27 root 1.1 end
28 root 1.7