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/cvs/deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc
Revision: 1.3
Committed: Tue Jan 2 21:58:15 2007 UTC (17 years, 6 months ago) by pippijn
Branch: MAIN
CVS Tags: pre_first_cfarch_normalize_run
Changes since 1.2: +1 -1 lines
Log Message:
renamed pngs from \.1(..) to \.x\1

File Contents

# User Rev Content
1 root 1.1 Object spell_animate_weapon
2     name animate weapon
3     name_pl animate weapon
4     type 101
5     subtype 41
6 pippijn 1.3 face spell_sorcery.x11
7 root 1.1 level 7
8     value 70
9     sp 25
10     casting_time 10
11     skill sorcery
12     path_attuned 4096
13     other_arch dancingsword
14     dam 2
15     dam_modifier 1
16     duration 20
17     duration_modifier 1
18     range_modifier 20
19     maxsp 20
20     no_drop 1
21     invisible 1
22 elmex 1.2 msg
23     Animate weapon will let you control the marked
24     weapon from your inventory like a golem. The duration
25     of control is limited and after the spell runs out the
26     weapon will drop to the floor.
27     endmsg
28 root 1.1 end