Revision: | 1.6 |
Committed: | Sat Mar 3 01:16:41 2007 UTC (17 years, 4 months ago) by root |
Branch: | MAIN |
CVS Tags: | pre_second_normalise_run |
Changes since 1.5: | +1 -1 lines |
Log Message: | lowercase Object and More manually for the time being |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.6 | object spell_animate_weapon |
2 | root | 1.1 | name animate weapon |
3 | name_pl animate weapon | ||
4 | root | 1.5 | type 101 |
5 | subtype 41 | ||
6 | face spell_sorcery.x11 | ||
7 | level 7 | ||
8 | value 70 | ||
9 | sp 25 | ||
10 | casting_time 10 | ||
11 | root | 1.1 | skill sorcery |
12 | root | 1.5 | path_attuned 4096 |
13 | other_arch dancingsword | ||
14 | dam 2 | ||
15 | dam_modifier 1 | ||
16 | duration 20 | ||
17 | duration_modifier 1 | ||
18 | range_modifier 20 | ||
19 | maxsp 20 | ||
20 | no_drop 1 | ||
21 | invisible 1 | ||
22 | elmex | 1.2 | msg |
23 | Animate weapon will let you control the marked | ||
24 | weapon from your inventory like a golem. The duration | ||
25 | of control is limited and after the spell runs out the | ||
26 | weapon will drop to the floor. | ||
27 | endmsg | ||
28 | root | 1.1 | end |