1 | Object spell_animate_weapon |
1 | object spell_animate_weapon |
2 | name animate weapon |
2 | name animate weapon |
3 | name_pl animate weapon |
3 | name_pl animate weapon |
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4 | skill sorcery |
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5 | msg |
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6 | This will animate the marked weapon from your inventory - it will become |
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7 | a golem. The duration of control is limited and after the spell runs out, |
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8 | the weapon will drop to the floor. |
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9 | endmsg |
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10 | other_arch dancingsword |
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11 | face spell_sorcery.x11 |
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12 | sp 25 |
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13 | maxsp 20 |
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14 | dam 2 |
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15 | level 27 |
4 | type 101 |
16 | type 101 |
5 | subtype 41 |
17 | subtype 41 |
6 | face spell_sorcery.111 |
18 | path_attuned 4096 |
7 | level 7 |
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8 | value 70 |
19 | value 70 |
9 | sp 25 |
20 | invisible 1 |
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21 | duration 20 |
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22 | range_modifier 20 |
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23 | duration_modifier 1 |
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24 | dam_modifier 1 |
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25 | no_drop 1 |
10 | casting_time 10 |
26 | casting_time 10 |
11 | skill sorcery |
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12 | path_attuned 4096 |
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13 | other_arch dancingsword |
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14 | dam 2 |
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15 | dam_modifier 1 |
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16 | duration 20 |
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17 | duration_modifier 1 |
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18 | range_modifier 20 |
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19 | maxsp 20 |
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20 | no_drop 1 |
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21 | invisible 1 |
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22 | end |
27 | end |
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28 | |