1 | object spell_animate_weapon |
1 | object spell_animate_weapon |
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2 | inherit type_spell |
2 | name animate weapon |
3 | name animate weapon |
3 | name_pl animate weapon |
4 | name_pl animate weapon |
4 | skill sorcery |
5 | skill sorcery |
5 | msg |
6 | msg |
6 | Animate weapon will let you control the marked |
7 | This will animate the marked weapon from your inventory - it will become |
7 | weapon from your inventory like a golem. The duration |
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8 | of control is limited and after the spell runs out the |
8 | a golem. The duration of control is limited and after the spell runs out, |
9 | weapon will drop to the floor. |
9 | the weapon will drop to the floor. |
10 | endmsg |
10 | endmsg |
11 | other_arch dancingsword |
11 | other_arch dancingsword |
12 | face spell_sorcery.x11 |
12 | face spell_sorcery.x11 |
13 | sp 25 |
13 | sp 25 |
14 | maxsp 20 |
14 | maxsp 20 |
15 | dam 2 |
15 | dam 2 |
16 | level 7 |
16 | level 27 |
17 | type 101 |
17 | type 101 |
18 | subtype 41 |
18 | subtype 41 |
19 | path_attuned 4096 |
19 | path_attuned 4096 |
20 | value 70 |
20 | value 70 |
21 | invisible 1 |
21 | invisible 1 |