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Comparing deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc (file contents):
Revision 1.6 by root, Sat Mar 3 01:16:41 2007 UTC vs.
Revision 1.10 by root, Thu Sep 17 08:14:46 2009 UTC

1object spell_animate_weapon 1object spell_animate_weapon
2name animate weapon 2name animate weapon
3name_pl animate weapon 3name_pl animate weapon
4skill sorcery
5msg
6This will animate the marked weapon from your inventory - it will become
7a golem. The duration of control is limited and after the spell runs out,
8the weapon will drop to the floor.
9endmsg
10other_arch dancingsword
11face spell_sorcery.x11
12sp 25
13maxsp 20
14dam 2
15level 27
4type 101 16type 101
5subtype 41 17subtype 41
6face spell_sorcery.x11 18path_attuned 4096
7level 7
8value 70 19value 70
9sp 25 20invisible 1
21duration 20
22range_modifier 20
23duration_modifier 1
24dam_modifier 1
25no_drop 1
10casting_time 10 26casting_time 10
11skill sorcery
12path_attuned 4096
13other_arch dancingsword
14dam 2
15dam_modifier 1
16duration 20
17duration_modifier 1
18range_modifier 20
19maxsp 20
20no_drop 1
21invisible 1
22msg
23Animate weapon will let you control the marked
24weapon from your inventory like a golem. The duration
25of control is limited and after the spell runs out the
26weapon will drop to the floor.
27endmsg
28end 27end
28

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