Revision: | 1.11 |
Committed: | Fri Apr 2 21:26:21 2010 UTC (14 years, 4 months ago) by root |
Branch: | MAIN |
Changes since 1.10: | +1 -0 lines |
Log Message: | clean app classes/types, add spell type and use it |
# | Content |
---|---|
1 | object spell_animate_weapon |
2 | inherit type_spell |
3 | name animate weapon |
4 | name_pl animate weapon |
5 | skill sorcery |
6 | msg |
7 | This will animate the marked weapon from your inventory - it will become |
8 | a golem. The duration of control is limited and after the spell runs out, |
9 | the weapon will drop to the floor. |
10 | endmsg |
11 | other_arch dancingsword |
12 | face spell_sorcery.x11 |
13 | sp 25 |
14 | maxsp 20 |
15 | dam 2 |
16 | level 27 |
17 | type 101 |
18 | subtype 41 |
19 | path_attuned 4096 |
20 | value 70 |
21 | invisible 1 |
22 | duration 20 |
23 | range_modifier 20 |
24 | duration_modifier 1 |
25 | dam_modifier 1 |
26 | no_drop 1 |
27 | casting_time 10 |
28 | end |
29 |