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/cvs/deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc
Revision: 1.13
Committed: Wed Apr 21 09:29:55 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.12: +1 -1 lines
Error occurred while calculating annotation data.
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# Content
1 object spell_animate_weapon
2 inherit type_spell
3 name animate weapon
4 name_pl animate weapon
5 skill sorcery
6 msg
7 This will animate the marked weapon from your inventory - it will become
8 a golem. The duration of control is limited and after the spell runs out,
9 the weapon will drop to the floor.
10 endmsg
11 other_arch dancingsword
12 face spell_sorcery.x11
13 sp 25
14 maxsp 20
15 dam 2
16 level 27
17 subtype 41
18 path_attuned 4096
19 value 1
20 invisible 1
21 duration 20
22 range_modifier 20
23 duration_modifier 1
24 dam_modifier 1
25 no_drop 1
26 casting_time 10
27 end
28