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/cvs/deliantra/arch/spell/AnimateWeapon/spell_animate_weapon.arc
Revision: 1.6
Committed: Sat Mar 3 01:16:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: pre_second_normalise_run
Changes since 1.5: +1 -1 lines
Log Message:
lowercase Object and More manually for the time being

File Contents

# Content
1 object spell_animate_weapon
2 name animate weapon
3 name_pl animate weapon
4 type 101
5 subtype 41
6 face spell_sorcery.x11
7 level 7
8 value 70
9 sp 25
10 casting_time 10
11 skill sorcery
12 path_attuned 4096
13 other_arch dancingsword
14 dam 2
15 dam_modifier 1
16 duration 20
17 duration_modifier 1
18 range_modifier 20
19 maxsp 20
20 no_drop 1
21 invisible 1
22 msg
23 Animate weapon will let you control the marked
24 weapon from your inventory like a golem. The duration
25 of control is limited and after the spell runs out the
26 weapon will drop to the floor.
27 endmsg
28 end