Revision: | 1.5 |
Committed: | Sat Mar 3 00:51:03 2007 UTC (17 years, 4 months ago) by root |
Branch: | MAIN |
CVS Tags: | post_normalise_revert |
Changes since 1.4: | +18 -19 lines |
Log Message: | revert everything up to and including the normalising patch |
# | Content |
---|---|
1 | Object spell_animate_weapon |
2 | name animate weapon |
3 | name_pl animate weapon |
4 | type 101 |
5 | subtype 41 |
6 | face spell_sorcery.x11 |
7 | level 7 |
8 | value 70 |
9 | sp 25 |
10 | casting_time 10 |
11 | skill sorcery |
12 | path_attuned 4096 |
13 | other_arch dancingsword |
14 | dam 2 |
15 | dam_modifier 1 |
16 | duration 20 |
17 | duration_modifier 1 |
18 | range_modifier 20 |
19 | maxsp 20 |
20 | no_drop 1 |
21 | invisible 1 |
22 | msg |
23 | Animate weapon will let you control the marked |
24 | weapon from your inventory like a golem. The duration |
25 | of control is limited and after the spell runs out the |
26 | weapon will drop to the floor. |
27 | endmsg |
28 | end |