# vitriol is the 'bullet' form of vitriol. object vitriol name vitriol other_arch vitriol_splash face v_splash.x11 animation vitriol_splash speed 1 type 102 subtype 5 attacktype 64 glow_radius 2 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 0 end # # vitriol pool is what the splash above drops. # Note that this is put unchanged onto the map. object vitriol_pool anim v_pool.x11 v_pool.x12 mina name vitriol pool face v_pool.x11 dam 15 wc -30 speed 0.2 level 1 type 102 subtype 7 attacktype 64 duration 30 move_on walk no_pick 1 stand_still 1 end # # vitriol splash is the cone form the bullet turns into # object vitriol_splash anim v_splash.x11 v_splash.x12 mina name vitriol splash other_arch vitriol_pool face v_splash.x11 wc -30 speed 1 type 102 subtype 7 glow_radius 2 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 1 end