# vitriol is the 'bullet' form of vitriol. Object vitriol name vitriol other_arch vitriol_splash type 102 subtype 5 face v_splash.111 animation vitriol_splash is_turnable 0 walk_on 1 fly_on 1 glow_radius 2 speed 1 flying 1 no_pick 1 attacktype 64 editable 0 end # # vitriol splash is the cone form the bullet turns into # Object vitriol_splash name vitriol splash other_arch vitriol_pool type 102 subtype 7 face v_splash.111 anim v_splash.111 v_splash.112 mina is_turnable 1 walk_on 1 fly_on 1 glow_radius 2 speed 1 wc -30 flying 1 no_pick 1 editable 0 end # # vitriol pool is what the splash above drops. # Note that this is put unchanged onto the map. Object vitriol_pool type 102 subtype 7 level 1 walk_on 1 wc -30 stand_still 1 name vitriol pool face v_pool.111 anim v_pool.111 v_pool.112 mina speed 0.2 no_pick 1 attacktype 64 duration 30 dam 15 editable 8 end