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/cvs/deliantra/arch/spell/Change_Ability/spell_levitate.arc
Revision: 1.14
Committed: Wed Apr 21 09:29:57 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.13: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# User Rev Content
1 root 1.6 object spell_levitate
2 root 1.12 inherit type_spell
3 root 1.1 name levitate
4     name_pl levitate
5 root 1.7 skill sorcery
6     msg
7 root 1.11 Lets you levitate above the floor for a while, which makes it impossible
8 root 1.8 for you to trigger any floor traps or fall into holes.
9 root 1.10
10     This spell is needed in some mazes to pass hole traps or other trapped areas.
11 root 1.8
12 root 1.11 When you are levitating, you can't fetch items from the ground, so be
13     careful when you need to grab food for example, as there is no way to
14     cancel the levitiation before it normally runs out (well, except suicide).
15 root 1.7 endmsg
16 pippijn 1.3 face spell_sorcery.x11
17 root 1.7 sp 10
18 root 1.9 level 14
19 root 1.1 subtype 24
20 root 1.7 path_attuned 0
21 elmex 1.14 value 1
22 root 1.1 invisible 1
23 root 1.7 duration 500
24 root 1.5 duration_modifier 4
25 root 1.7 move_type fly_low
26     no_drop 1
27     casting_time 10
28 root 1.1 end
29 root 1.7