… | |
… | |
9 | The character is transported in the direction the spell is cast. Zones |
9 | The character is transported in the direction the spell is cast. Zones |
10 | where magic is blocked cannot be passed through, and the character will |
10 | where magic is blocked cannot be passed through, and the character will |
11 | not end up in the same space as a monster or anything else that blocks the |
11 | not end up in the same space as a monster or anything else that blocks the |
12 | space. |
12 | space. |
13 | |
13 | |
14 | If the player specifies a spell argument, the spell will attempt to |
14 | If the player casts the spell directly and specifies an argument, the |
15 | transport the character exactly the specified number of spaces (no more, |
15 | spell will attempt to transport the character exactly the specified number |
16 | no less). |
16 | of spaces (no more, no less). |
17 | |
17 | |
18 | Otherwise, the spell will attempt to transport the character the maximum |
18 | Otherwise, the spell will attempt to transport the character the maximum |
19 | number of spaces allowed by spell range and the environment. |
19 | number of spaces allowed by spell range and the environment. |
20 | endmsg |
20 | endmsg |
21 | face spell_sorcery.x11 |
21 | face spell_sorcery.x11 |