Revision: | 1.11 |
Committed: | Fri Apr 2 21:34:29 2010 UTC (14 years, 3 months ago) by root |
Branch: | MAIN |
Changes since 1.10: | +0 -1 lines |
Log Message: | remove superfluous type 101 lines |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.6 | object spell_disarm |
2 | root | 1.10 | inherit type_spell |
3 | root | 1.1 | name disarm |
4 | name_pl disarm | ||
5 | skill sorcery | ||
6 | msg | ||
7 | root | 1.8 | Disarm is a safe way to disarm traps. It |
8 | elmex | 1.2 | will never trigger a trap, even if it fails, |
9 | but one must cast the spell, and thus use up spell | ||
10 | points to do so. | ||
11 | root | 1.1 | endmsg |
12 | root | 1.7 | face spell_sorcery.x11 |
13 | sp 7 | ||
14 | root | 1.9 | level 30 |
15 | root | 1.7 | subtype 38 |
16 | path_attuned 128 | ||
17 | value 40 | ||
18 | invisible 1 | ||
19 | no_drop 1 | ||
20 | casting_time 10 | ||
21 | root | 1.1 | end |
22 | root | 1.7 |