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/cvs/deliantra/arch/spell/Misc/spell_disarm.arc
Revision: 1.12
Committed: Wed Apr 21 09:30:00 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.11: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# User Rev Content
1 root 1.6 object spell_disarm
2 root 1.10 inherit type_spell
3 root 1.1 name disarm
4     name_pl disarm
5     skill sorcery
6     msg
7 root 1.8 Disarm is a safe way to disarm traps. It
8 elmex 1.2 will never trigger a trap, even if it fails,
9     but one must cast the spell, and thus use up spell
10     points to do so.
11 root 1.1 endmsg
12 root 1.7 face spell_sorcery.x11
13     sp 7
14 root 1.9 level 30
15 root 1.7 subtype 38
16     path_attuned 128
17 elmex 1.12 value 1
18 root 1.7 invisible 1
19     no_drop 1
20     casting_time 10
21 root 1.1 end
22 root 1.7