Revision: | 1.5 |
Committed: | Sat Mar 3 00:51:15 2007 UTC (17 years, 4 months ago) by root |
Branch: | MAIN |
CVS Tags: | post_normalise_revert |
Changes since 1.4: | +11 -12 lines |
Log Message: | revert everything up to and including the normalising patch |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.5 | Object spell_disarm |
2 | root | 1.1 | name disarm |
3 | name_pl disarm | ||
4 | root | 1.5 | face spell_sorcery.x11 |
5 | type 101 | ||
6 | subtype 38 | ||
7 | level 4 | ||
8 | value 40 | ||
9 | sp 7 | ||
10 | casting_time 10 | ||
11 | root | 1.1 | skill sorcery |
12 | root | 1.5 | path_attuned 128 |
13 | no_drop 1 | ||
14 | invisible 1 | ||
15 | root | 1.1 | msg |
16 | Disarm is a safe way to disarm traps. It | ||
17 | elmex | 1.2 | will never trigger a trap, even if it fails, |
18 | but one must cast the spell, and thus use up spell | ||
19 | points to do so. | ||
20 | root | 1.1 | endmsg |
21 | end |