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/cvs/deliantra/arch/spell/Misc/spell_disarm.arc
Revision: 1.12
Committed: Wed Apr 21 09:30:00 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.11: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# Content
1 object spell_disarm
2 inherit type_spell
3 name disarm
4 name_pl disarm
5 skill sorcery
6 msg
7 Disarm is a safe way to disarm traps. It
8 will never trigger a trap, even if it fails,
9 but one must cast the spell, and thus use up spell
10 points to do so.
11 endmsg
12 face spell_sorcery.x11
13 sp 7
14 level 30
15 subtype 38
16 path_attuned 128
17 value 1
18 invisible 1
19 no_drop 1
20 casting_time 10
21 end
22