Revision: | 1.6 |
Committed: | Sat Mar 3 01:16:54 2007 UTC (17 years, 4 months ago) by root |
Branch: | MAIN |
CVS Tags: | pre_second_normalise_run |
Changes since 1.5: | +1 -1 lines |
Log Message: | lowercase Object and More manually for the time being |
# | Content |
---|---|
1 | object spell_disarm |
2 | name disarm |
3 | name_pl disarm |
4 | face spell_sorcery.x11 |
5 | type 101 |
6 | subtype 38 |
7 | level 4 |
8 | value 40 |
9 | sp 7 |
10 | casting_time 10 |
11 | skill sorcery |
12 | path_attuned 128 |
13 | no_drop 1 |
14 | invisible 1 |
15 | msg |
16 | Disarm is a safe way to disarm traps. It |
17 | will never trigger a trap, even if it fails, |
18 | but one must cast the spell, and thus use up spell |
19 | points to do so. |
20 | endmsg |
21 | end |