Revision: | 1.12 |
Committed: | Wed Apr 21 09:30:00 2010 UTC (14 years, 2 months ago) by elmex |
Branch: | MAIN |
CVS Tags: | rel-3_0, HEAD |
Changes since 1.11: | +1 -1 lines |
Log Message: | rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed. |
# | Content |
---|---|
1 | object spell_disarm |
2 | inherit type_spell |
3 | name disarm |
4 | name_pl disarm |
5 | skill sorcery |
6 | msg |
7 | Disarm is a safe way to disarm traps. It |
8 | will never trigger a trap, even if it fails, |
9 | but one must cast the spell, and thus use up spell |
10 | points to do so. |
11 | endmsg |
12 | face spell_sorcery.x11 |
13 | sp 7 |
14 | level 30 |
15 | subtype 38 |
16 | path_attuned 128 |
17 | value 1 |
18 | invisible 1 |
19 | no_drop 1 |
20 | casting_time 10 |
21 | end |
22 |