Revision: | 1.12 |
Committed: | Wed Apr 21 09:30:00 2010 UTC (14 years, 2 months ago) by elmex |
Branch: | MAIN |
CVS Tags: | rel-3_0, HEAD |
Changes since 1.11: | +1 -1 lines |
Log Message: | rebalanced spell values. base value for spellbooks have been adjusted greatly too. also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed. |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.6 | object spell_disarm |
2 | root | 1.10 | inherit type_spell |
3 | root | 1.1 | name disarm |
4 | name_pl disarm | ||
5 | skill sorcery | ||
6 | msg | ||
7 | root | 1.8 | Disarm is a safe way to disarm traps. It |
8 | elmex | 1.2 | will never trigger a trap, even if it fails, |
9 | but one must cast the spell, and thus use up spell | ||
10 | points to do so. | ||
11 | root | 1.1 | endmsg |
12 | root | 1.7 | face spell_sorcery.x11 |
13 | sp 7 | ||
14 | root | 1.9 | level 30 |
15 | root | 1.7 | subtype 38 |
16 | path_attuned 128 | ||
17 | elmex | 1.12 | value 1 |
18 | root | 1.7 | invisible 1 |
19 | no_drop 1 | ||
20 | casting_time 10 | ||
21 | root | 1.1 | end |
22 | root | 1.7 |