1 | object improve_cha |
1 | object improve_cha |
2 | name Improve Charisma Bonus |
2 | name Improve Charisma Bonus |
3 | name_pl Improve Charisma Bonus |
3 | name_pl Improve Charisma Bonus |
4 | race scrolls |
4 | race scrolls |
5 | slaying potioncha |
5 | slaying olivine |
6 | face scroll.x11 |
6 | face scroll.x11 |
7 | sp 9 |
7 | sp 9 |
8 | nrof 1 |
8 | nrof 1 |
9 | type 124 |
9 | type 124 |
10 | materialname paper |
10 | materialname paper |
11 | value 10000 |
11 | value 10000 |
12 | weight 200 |
12 | weight 200 |
13 | client_type 1016 |
13 | client_type 1016 |
14 | identified 1 |
14 | identified 1 |
15 | magicmap white |
15 | msg |
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16 | This scroll will magically make your weapon prettier. But to accomplis that |
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17 | you will need some special mineral. |
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18 | |
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19 | H<This scroll helps to improve the charisma bonus of weapons. You |
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20 | will need olivine minerals to use it. You first need to prepare a weapon using |
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21 | a Prepare Weapon scroll. Then you can read this scroll to improve the weapon. |
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22 | |
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23 | The number of minerals you need is calculated this way: You sum up the stat |
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24 | improvements the weapon already gives. For example, a weapon that has Str+1, |
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25 | Int-1, Wis+2 will add up to: (1 + 2) - 1 = 2. |
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26 | |
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27 | Then you need to doulbe the sum you got: 2 * 2 = 4. |
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28 | |
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29 | The end result is the number of minerals you need. However, the minimum number |
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30 | of minerals you need is 2. You then have to drop the minals on the floor, make |
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31 | sure your weapon is marked, and then read this scroll.> |
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32 | endmsg |
16 | end |
33 | end |
17 | |
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