1 | object improve_dex |
1 | object improve_dex |
2 | name Improve Dexterity Bonus |
2 | name Improve Dexterity Bonus |
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3 | name_pl Improve Dexterity Bonus |
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4 | race scrolls |
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5 | slaying brazilianite |
3 | face scroll.x11 |
6 | face scroll.x11 |
4 | race scrolls |
7 | magicmap white |
5 | color_fg white |
8 | sp 6 |
6 | nrof 1 |
9 | nrof 1 |
7 | type 124 |
10 | type 124 |
8 | material 1 |
11 | materialname paper |
9 | value 10000 |
12 | value 10000 |
10 | weight 200 |
13 | weight 200 |
11 | sp 6 |
14 | client_type 1016 |
12 | slaying potiondex |
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13 | editable 2048 |
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14 | identified 1 |
15 | identified 1 |
15 | name_pl Improve Dexterity Bonus |
16 | msg |
16 | client_type 1016 |
17 | This scroll will magically make your weapon to support your dexterity. |
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18 | But to accomplis that you will need some special mineral. |
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19 | |
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20 | H<This scroll helps to improve the dexterity bonus of weapons. You |
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21 | will need brazilianite minerals to use it. You first need to prepare a weapon using |
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22 | a Prepare Weapon scroll. Then you can read this scroll to improve the weapon. |
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23 | |
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24 | The number of minerals you need is calculated this way: You sum up the stat |
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25 | improvements the weapon already gives. For example, a weapon that has Str+1, |
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26 | Int-1, Wis+2 will add up to: (1 + 2) - 1 = 2. |
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27 | |
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28 | Then you need to doulbe the sum you got: 2 * 2 = 4. |
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29 | |
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30 | The end result is the number of minerals you need. However, the minimum number |
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31 | of minerals you need is 2. You then have to drop the minals on the floor, make |
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32 | sure your weapon is marked, and then read this scroll.> |
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33 | endmsg |
17 | end |
34 | end |