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Comparing deliantra/arch/spell/SummonMonster/spell_summon_pet.arc (file contents):
Revision 1.1.1.1 by root, Mon Feb 6 20:26:25 2006 UTC vs.
Revision 1.13 by elmex, Wed Apr 21 09:30:07 2010 UTC

1Object spell_summon_pet_monster 1object spell_summon_pet_monster
2inherit type_spell
2name summon pet monster 3name summon pet monster
3name_pl summon pet monster 4name_pl summon pet monster
5skill summoning
6msg
7Creates a number of monsters to help out
8the caster.
9
10Which and how many appear depend on the spell level, but lower level pets
11might be summoned by explicitly mentioning their archetype name as spell
12argument.
13
14The pets can't be controlled by the caster directly, but they will move
15around and follow him. You can use the C<petmode> command to influence
16their general behaviour, however.
17
18They typically attack other creatures and bash down doors. The creatures
19persist until they are killed.
20endmsg
4face spell_summoner.111 21face spell_summoner.x11
5type 101 22sp 5
23attack_movement 16
24level 3
6subtype 27 25subtype 27
7level 2 26path_attuned 64
8sp 5 27value 1
28invisible 1
29randomitems mage_pet_monster
30no_drop 1
9casting_time 10 31casting_time 10
10path_attuned 64
11skill summoning
12value 20
13no_drop 1
14invisible 1
15attack_movement 16
16randomitems mage_pet_monster
17msg
18This creates a number of monsters to help out
19the spellcaster. These monsters are not
20under direct control (like golems) but rather
21think on their own. They typically attack
22other creatures and bash down doors. The
23creatures persist until they are killed.
24endmsg
25end 32end
33

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