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/cvs/deliantra/arch/spell/SummonMonster/spell_summon_pet.arc
Revision: 1.13
Committed: Wed Apr 21 09:30:07 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.12: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# Content
1 object spell_summon_pet_monster
2 inherit type_spell
3 name summon pet monster
4 name_pl summon pet monster
5 skill summoning
6 msg
7 Creates a number of monsters to help out
8 the caster.
9
10 Which and how many appear depend on the spell level, but lower level pets
11 might be summoned by explicitly mentioning their archetype name as spell
12 argument.
13
14 The pets can't be controlled by the caster directly, but they will move
15 around and follow him. You can use the C<petmode> command to influence
16 their general behaviour, however.
17
18 They typically attack other creatures and bash down doors. The creatures
19 persist until they are killed.
20 endmsg
21 face spell_summoner.x11
22 sp 5
23 attack_movement 16
24 level 3
25 subtype 27
26 path_attuned 64
27 value 1
28 invisible 1
29 randomitems mage_pet_monster
30 no_drop 1
31 casting_time 10
32 end
33