1 |
root |
1.5 |
object spell_summon_pet_monster |
2 |
root |
1.11 |
inherit type_spell |
3 |
root |
1.1 |
name summon pet monster |
4 |
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name_pl summon pet monster |
5 |
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skill summoning |
6 |
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msg |
7 |
root |
1.10 |
Creates a number of monsters to help out |
8 |
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the caster. |
9 |
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10 |
|
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Which and how many appear depend on the spell level, but lower level pets |
11 |
|
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might be summoned by explicitly mentioning their archetype name as spell |
12 |
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argument. |
13 |
root |
1.7 |
|
14 |
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The pets can't be controlled by the caster directly, but they will move |
15 |
root |
1.10 |
around and follow him. You can use the C<petmode> command to influence |
16 |
root |
1.7 |
their general behaviour, however. |
17 |
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18 |
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They typically attack other creatures and bash down doors. The creatures |
19 |
|
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persist until they are killed. |
20 |
root |
1.1 |
endmsg |
21 |
root |
1.6 |
face spell_summoner.x11 |
22 |
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sp 5 |
23 |
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attack_movement 16 |
24 |
root |
1.9 |
level 3 |
25 |
root |
1.6 |
subtype 27 |
26 |
|
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path_attuned 64 |
27 |
elmex |
1.13 |
value 1 |
28 |
root |
1.6 |
invisible 1 |
29 |
|
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randomitems mage_pet_monster |
30 |
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no_drop 1 |
31 |
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casting_time 10 |
32 |
root |
1.1 |
end |
33 |
root |
1.6 |
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