ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/arch/spell/SummonMonster/spell_summon_pet.arc
Revision: 1.13
Committed: Wed Apr 21 09:30:07 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
CVS Tags: rel-3_0, HEAD
Changes since 1.12: +1 -1 lines
Log Message:
rebalanced spell values.

base value for spellbooks have been adjusted greatly too.
also adjusted darcap town2 shops a bit w.r.t. difficulty and shopgreed.

File Contents

# User Rev Content
1 root 1.5 object spell_summon_pet_monster
2 root 1.11 inherit type_spell
3 root 1.1 name summon pet monster
4     name_pl summon pet monster
5     skill summoning
6     msg
7 root 1.10 Creates a number of monsters to help out
8     the caster.
9    
10     Which and how many appear depend on the spell level, but lower level pets
11     might be summoned by explicitly mentioning their archetype name as spell
12     argument.
13 root 1.7
14     The pets can't be controlled by the caster directly, but they will move
15 root 1.10 around and follow him. You can use the C<petmode> command to influence
16 root 1.7 their general behaviour, however.
17    
18     They typically attack other creatures and bash down doors. The creatures
19     persist until they are killed.
20 root 1.1 endmsg
21 root 1.6 face spell_summoner.x11
22     sp 5
23     attack_movement 16
24 root 1.9 level 3
25 root 1.6 subtype 27
26     path_attuned 64
27 elmex 1.13 value 1
28 root 1.6 invisible 1
29     randomitems mage_pet_monster
30     no_drop 1
31     casting_time 10
32 root 1.1 end
33 root 1.6